View Full Version : (Bug) No Multi-Core Support

2nd May 2010, 23:48

It seems like Just Cause 2 does not have a very good Support for Multi-Core Processors.

I'm using an Intel Core 2 Quad Q8400 and I have to set the Affinity on Just Cause 2 to 3/4 Processors to be able to get through loading.

However it must be 1 Core in order to play without freezing within a few minutes.

Is there a fix for this? This dramatically ruins the game, as it's not playable at all on 1 out of 4 available Cores.

There is a Temporary Workaround though;
At the Main Menu, set the Affinity to 1 Core and then Load/Start a New Game and after that, set it to 4 Cores again. However, this will make the Game freeze the next time it loads.

CPU: Intel Core 2 Quad Q8400
GPU: eVGA GeForce 8800GTX
HDD: 750Gb Western Digital
OS: Windows 7 Ultimate 64-Bit (6.1, Build 7600)
DX: DirectX 11
ASUS Chipset
Realtek High Definition Audio

All Drivers are up-to-date (As of the 2nd of Janury - 2010.)

PS. Also I'm having about a 0.2-0.4 Second Delay on Mouse Movements, is there a way to fix this...?


3rd May 2010, 00:21
The root for causing this issue is the Bokeh Filter.

If your Affinity is set to 4, and you try to enter a loading state with the Bokeh Fiter On, it'll freeze/hang.

If you've got an Affinity set to 3 Cores or less, with the Bokeh Filter On you'll get through the Loading. But the Game will Crash/Freeze in a matter of minutes.

If you've got the Affinity on all Cores, with the Bokeh Filter Off, you won't experience any Freezes or Crashes.

Hope this might help others out there!