View Full Version : SCOUT Ramping Charge Damage

19th Mar 2014, 18:45
So currently when charging a bow, it's either full charge for the 400ish damage. or it's just the base level 200ish damage.

I was wondering Psyonix, if you ever considered allowing the damage to ramp up with the time spent charging, so that firing partial charged shots deal damage in between uncharged and full charge?