View Full Version : MISC. Lingering bodies.

11th Mar 2014, 19:52
So we all know those areas in maps where the major fights seem to almost always happen, like the market area on valeholm, the stage looking area on provance, the quarry in sommerdamm. But they always look so spick and span when you return.

So I was wondering, say you had idk, 5 deaths in a designated area with in a minute and a half (so usually the first big team engagement, and any other big ones). Once a zone reaches this point, the models of dead characters begin to be replaced with corpsey, decaying versions of themselves?

No real gameplay effect here, but I feel like it would add a nice gloomy atmosphere to some of the more common fighting area.