View Full Version : Thinking outside the boxart

18th Feb 2010, 22:01
I know, I know, It's still too early to bother with this, but it's not like there are many news anyway :)

There's been (http://www.kotaku.com.au/2010/01/another-perfectly-good-piece-of-box-art-ruined-by-americans/)some talking about boxart (http://kotaku.com/5457292/this-is-your-super-street-fighter-iv-box-art)over at kotaku, lately (http://kotaku.com/5471577/judging-the-covers-of-games-and-how-to-make-them-better), so I was thinking to go all George W. Bush and discuss preventively about it.

IOI, if not for the standard, at least for the collector's edition do something different! do a box, or cover art worth looking at. Let go your designers and artist, let them do something with style, with character, something so good that would look out of place in a miserable game store.

I understand that there are many legal binds that you have to follow, but still, give it a try! I think that many of your fans are mature enough to understand good design and will appreciate it (I hope so).

There's a whole (http://www.vgboxart.com/)lot of people (http://www.flickr.com/photos/ollym/sets/72157612646893506/)that care about it (http://kotaku.com/5145909/a-second-serving-of-classic-reimagined-game-covers), so give it a thought.

19th Feb 2010, 22:23
It's something very minor, but I always appreciate good box art. I can't wait to see what's been cooked up for this game.

21st Feb 2010, 16:59
I still have the collector's limited edition of Kane & Lynch: Dead Men (x360) with bonus soundtrack. I loved the artwork. Very stylish.

Surely, Dog Days will get a collector's edition as well? Right, dev's? *puppy eyes*