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Mercenary of The7
23rd Dec 2009, 17:38
So most of us have played Fragile Alliance. I find it to be quite the refreshing experience. And I'm sure if IOI played their cards right, Fragile Alliance could be the next big thing (Up there with CoD, Halo, all that stuff).

So post your suggestions/ideas!

1.) Throw out trueskill rank and replace it with an EXP system. Yes, I know this way pretty much everyone will achieve the highest rank with ease. But my idea is to make it require a lot of exp for each rank (The higher the rank the more EXP it takes)... And I mean a LOT of EXP, so only the most dedicated of players will be the ones with the higher ranks.

2.) Mercenary customization. I think it'd be great with some basic character cusomization like skin colour and small stuff like that. Nothing big. And being able to buy clothing for your merc. The higher your rank is, the better clothes you're able to buy (And better the clothes, the more money it costs). And I think the money should come from the money you have left after a FA session.

3.) Oh, I also think it'd be swell if they seperated armors and weapons in the buy menu.

GrievousOdyssey
23rd Dec 2009, 17:48
IV ... Random placement of law enforcement in each rounds ...

V ... A seperate room for deathmatches to please the triggerhappy people (and leave us robbers in peace most importantly) ...

VI ... Bots ... then again the A.I. has to be really good so we keep this one on hold for now ...

VII ... I repeat , No achievement or trophies linked to online gameplay ...

UhUh
23rd Dec 2009, 19:04
I can't say how much I dislike having experience points, from 1 to 10 let's just say it's over 9000.

Just trow it away, or if you really really have to, don't tie it with gameplay; it's ok if you use it to unlock new clothes, but don't use it to give an advantage in the game. It sucks, big time. Playing for more time gives already a big advantage in knowing how to play, doesn't need another one.

Bigger, better maps. FA games end way too soon, I know they are robberies and should be frenetic, but it's almost a race, teamplay it's not even required.
It doesn't help that enemies are always in the same places, a little random would help.


Different objectives/modes, the robbery is fine, but there's so much room for other activities, classics like team deathmatch, capture the point, offence/defence should be a must; or maybe try with something new, the payload mode in team fortress2 could be applied to FA too, the team could push the getaway car while stormed by the police (like in the first K&L).

Even thou gnrGrievous disagrees, I love the team fortress 2 achievements, and wouldn't mind having a buttload of them :D

Teamplay, more thanks! give mercs different roles and objectives, much like in rtcw, a specialist would be needed to blow up a safe, or to cut the telephone lines, create a road block (heat style), or simply manage the hostages. There are many roles and different things to do, not just mindless shooting.
Being the traitor is a key to the game, but it's not really understood, and many times is confused with being a duche: what if instead at the beginning one (or more) players are secretly told that they are the traitor and should take advantage of it; the others wouldn't know who the trailtor is, but they know there's one and can't teamkill untill the traitor make his move. Expand on the traitor thing too, give him a secret objective, having the most points don't give that much sadisfaction as achiving your objective.

Keep the comunity alive with updates, they don't have to be BIG, just knowing that the company still care about it is a major thing to keep on playing.

FA is the closest thing to the awesome opening scene in the dark knight, don't waste it!

Kent-45
23rd Dec 2009, 19:14
We'll definitely have GFWL/Xbox achievements like the first game. I hope we have Steam achievements too.

Steam FTW.

Bawabus
23rd Dec 2009, 19:32
Random AI placement: I think "random" is the wrong word. The enemies should have certain areas where they can be randomly placed within so that the level designer has some control over what's going on, while still keeping the players on their toes so that they don't know exactly where the enemy will be, even if they have a general idea of the places they could be.

Stuff to buy: some further incentive for betraying your partners. If the money you get is tied to buying or unlocking something within the game would make things more interesting.

Character Customization: just because.

And an idea which I think would be really interesting:

Make it so that within each level there are objectives that require a certain number of the team members to be alive to accomplish, like blowing a safe (two people set charges, two guard their backs from waves of enemies), or picking locks, or opening doors from control rooms while others go in and loot it (where the person in the control room also has the option of locking their partner inside whatever room they opened). Make it so there are further incentives to keeping everyone alive for a longer amount of time as well as giving people more interesting ways of betraying without just straight up killing them.

Mercenary of The7
23rd Dec 2009, 19:46
When I said EXP system I didn't mean you'd literally level up and gain mana, strength, agility and **** like that! :p

I mean the higher your mercenary level is the better clothes you can buy.

New idea: The higher level you are the better mercenary title you get.

UhUh
23rd Dec 2009, 20:05
well you never know :P

@bawabus, agree on the random thing, somehting like the left4dead director is what we need :D

for the team member required, i don't know if having such strings is a good thing, but maybe the more people doing some action, the faster they do it, while at the same time the more time you take the more enemies spawn to kill you :P

Bawabus
23rd Dec 2009, 20:06
well you never know :P

@bawabus, agree on the random thing, somehting like the left4dead director is what we need :D

for the team member required, i don't know if having such strings is a good thing, but maybe the more people doing some action, the faster they do it, while at the same time the more time you take the more enemies spawn to kill you :P

That is basically exactly what I was thinking. I wanted some of the objectives within a level to have a player number requirement that weren't necessary to your completion of the level, but garnered you a whole lot more money.

Mercenary of The7
23rd Dec 2009, 20:16
If you want deathmatch, capture the flag and stuff like, K&L isn't what you wanna play. They should focus on Fragile Alliance, nothing else (multiplayer wise).

ohitspatty
23rd Dec 2009, 23:22
If you want deathmatch, capture the flag and stuff like, K&L isn't what you wanna play. They should focus on Fragile Alliance, nothing else (multiplayer wise).

I agree. I want to Play K&L for Fragile Alliance!

GrievousOdyssey
24th Dec 2009, 01:57
Yes , but try and tell that to those that are just fresh from the modern warfares and such ...
It's a safe move to create a few rooms specifically for those people who don't have got the patience to do anything but scoring frags ... or whatever the hell they call it ...

Also , team work objectives ? ...
This isn't technically a Heist game (if there is one to begin with) , if you include this system in which the more people stay alive the more they gain ... then this won't be a 'Fragile' Alliance anymore ...

Let's take your example , players D and E opens a vault while players A and T provides distraction by killing cops and player H goes looting the cash registers upstairs (and occasionally shooting at hostages waiting for a achievement to pop up) ...
If all goes well why should any member from this team even 'consider' betraying one and another ? ... this becomes a Heist game , and as Marvelous as it is (and it does makes me want to play) ... it just ain't Fragile Alliance

GrievousOdyssey
24th Dec 2009, 01:58
because there won't be any tension Within the group anymore ...

A group of guys ranging from four to eight men hook up ...
They are all strangers to each other , all they know is that they want the money ...
They arrive at the location and finds out that the money is there , Right In The Open ...
Anyone can take it , there's no team effort required to collect the money ...
So greed starts to build up ,and you start looking at the person next to you wondering "why do i have to share with him ?" or "why does he have more money then i have ?"...
Betrayal ensues , the group is shattered , the cops aren't the only one to look after ...
This is Fragile Alliance ...

The idea you have works better on another game ...

Note : And even suppose that player D and E betrays A and T after opening the vault , in the next round A and T sure as hell ain't gonna help D and E , so how will they open the vault and get all the money in it this time around ?...
The only player that always wins is H ...

Bawabus
24th Dec 2009, 02:14
It's all about balancing.

You definitely have a point, but if the multiple person objectives didn't *require* multiple people, but instead could be accomplished with one person--with multiple people alive making accomplishing the objectives significantly less time consuming and difficult.

You'd also have to take into account how much money is spread out through the level, and make sure that someone by themselves, even if they don't try to get into the larger objectives, will have their pockets lined quite nicely. I think it could make the game mode quite a bit more interesting.

I say again, it's all about balancing.

Brackstone17
24th Dec 2009, 02:17
I agree that there needs to be random weapon placement and that the last thing this game needs is a cod style system where you get better weapons for being a better player. I'd like to see character customization and such as well.

About the exp stuff, I think it should just be based on money. The amount of money you get away with is the amount of xp you get.

GrievousOdyssey
24th Dec 2009, 02:37
Speaking of random placements ...
Remember this scene from Dead Men ? ...

" **** , it must be here ... We got to find it , open Them All " ...

Random Money placements ...

No ? ...
Ok it depends on the map , but imagine the player's frustration when they had to fight their way to the bank's vault only to find out that there's no cash in it and that it was in fact moved to the trucks upstairs ... imagine the player's frustration when they realized that they nearly got killed for nothing since the money was right there , in the back of the money trucks safely in the garage ...

Brackstone17
24th Dec 2009, 02:46
Speaking of random placements ...
Remember this scene from Dead Men ? ...

" **** , it must be here ... We got to find it , open Them All " ...

Random Money placements ...

No ? ...
Ok it depends on the map , but imagine the player's frustration when they had to fight their way to the bank's vault only to find out that there's no cash in it and that it was in fact moved to the trucks upstairs ... imagine the player's frustration when they realized that they nearly got killed for nothing since the money was right there , in the back of the money trucks safely in the garage ...
If we go with that idea, why don't we make it so maybe sometimes the money is being transferred from the bank via armoured car, so after you check the vault you have to race to the pickup vehicle to chase down the armoured car while fending off cops?

GrievousOdyssey
24th Dec 2009, 03:05
Genius ! ...

Mercenary of The7
24th Dec 2009, 03:18
If we go with that idea, why don't we make it so maybe sometimes the money is being transferred from the bank via armoured car, so after you check the vault you have to race to the pickup vehicle to chase down the armoured car while fending off cops?

I think you're asking for too much here.

Brackstone17
24th Dec 2009, 03:22
I think you're asking for too much here.
A man can dream, can't he?

GrievousOdyssey
24th Dec 2009, 04:23
There's a difference between dreaming and asking ...

One is a thing that can somehow keep even the most desperate men alive ...

And the other is something that can end up killing us all ...

Strange relationship they keep ...

Brackstone17
24th Dec 2009, 04:28
This got really philosophical really fast. I just think it would be cool.

GrievousOdyssey
24th Dec 2009, 04:36
This is a Kane & Lynch forum , there's got to be at least one philosophical discussion in every topic , it's a obligation ! ...

But anywya i wasn't being sarcastic when i said your idea was "GENIUS !" ...

. . .
It does sound sarcastic now that i think about it , sorry for the confusion ...

Brackstone17
24th Dec 2009, 04:43
This is a Kane & Lynch forum , there's got to be at least one philosophical discussion in every topic , it's a obligation ! ...

But anywya i wasn't being sarcastic when i said your idea was "GENIUS !" ...

. . .
It does sound sarcastic now that i think about it , sorry for the confusion ...
Oh I never thought it was sarcasm, don't worry.

ohitspatty
24th Dec 2009, 06:17
Lol actually thanks for making it clear. I thought you were just messing around because in that context it sounds kinda sarcastic.

BeardedHoplite
24th Dec 2009, 20:07
I want greater interaction with hostages, say if the last getaway van goes and the entire crew is stuck with a load of pissed cops. they should be able to grab hostages and try to get to a escape point (another thing I wish for is the ability to getaway on foot), threatening the hostages all the way. it'll give something to do with them other than shooting them anyway

GrievousOdyssey
25th Dec 2009, 08:20
Because you actually shoot the so called 'hostages' ??! ...

You're sick ...

ohitspatty
25th Dec 2009, 09:39
I only shoot them if they get in my way and won't move.

BeardedHoplite
1st Jan 2010, 00:50
They're practice for traitors. (you know I'm right!)

GrievousOdyssey
1st Jan 2010, 00:54
Bullllllllll Crap ! ...

In fact i'm gonna play Fragile Alliance right NOW , and i'm gonna dhow you how wrong You All Are ! ...

BeardedHoplite
1st Jan 2010, 00:54
S'go ass clown (but wait you Ps3 guy only has muffins)

GrievousOdyssey
1st Jan 2010, 00:58
Then choke on it ! ...

GrievousOdyssey
1st Jan 2010, 01:10
Bullllllllll Crap ! ...

In fact i'm gonna play Fragile Alliance right NOW , and i'm gonna dhow you how wrong You All Are ! ...

Well crap ! ...

I'm on tha Pee Ace Triple and nobody is playing right now , this **** sucksd ! ...

DAMN ...

CommiesSuck
1st Jan 2010, 04:36
The 2 things I want for FA in this game is a more traditional rank system like COD and I'd prefer Rainbow Six style character and weapon customization. I think it'd be cool to tailor your characters appearence to your liking and also dictate what equipment you go into a heist with.

GrievousOdyssey
1st Jan 2010, 05:04
Jesus , my experience with Fragile Alliance a few hours ago still hasn't changed from last year's ...

Need a special menu for those frag fest happy people ...

MrScarface
2nd Jan 2010, 17:29
As the other person said (forget his Username now.) We need something to make every play through different E.G the AI Director from Left 4 dead, And maybe some personal search options for when you're searching for a game, I really hate getting in games with people with no microphone who betray EVERY time, I mean I don't mind it once every so often but every game is too much and that's what ruined it for me in dead men.

Lets face it Fragile Alliance is one of the most innovative online game modes ever made with the ability to betray your team or work together, Grab your money and leave without them or give them covering fire as they run towards the escape vehicle, But you're always going to get them children who play to ruin the fun for everyone, for example, No one can forgive, You play a game where one person betrays another right at the end of the match then when the next round starts you spawn in a war zone as two little kids spray everywhere trying to kill each other so another thing to add in to the matchmaking part is after one round everyone is made to back out and find a new game, and maybe a system to make two players not rejoin each other should be implemented, So say I betray someone on that one occasion and I go to search for another game I don't want him to be in that game because 80 percent of the time he will remember me and start spraying at the spawn, Call of duty 4 really annoyed me with this when you leave a game which has 3 team killers in and then you re-search and get put in the same game, It can happen 5-10 times in a row sometimes and it's very annoying.

Kane and Lynch's online woulda/coulda/shoulda been great but it's just the little things that ruined it.

Zidrien
9th Mar 2010, 10:31
My Suggestions:

1. A system to prevent Boosting, possibly something similar to the Matchmaking in Halo 3.

2. To help stop people from boosting and cheating, perhaps introducing a system where players will suffer a penalty if they allow traitors to escape.

3. A system like this: A MERC becomes a TRAITOR and kills 1 other MERC. Reward on head: 100,000. The TRAITOR kills another MERC. Reward on head: 200,000. Kills another MERC. Reward on head: 300,000. And so on. And if a player gets a REVENGE kill, they get twice the reward on the TRAITORS head. Example: Reward on head: 100,000. Revenge kill: 200,000.

Think about it :)