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vaspas803
10th Dec 2009, 05:05
Anyone believe that all the work that they're putting in for dog days, considering that they want to make a better sequel by listening to all the reception, that the game could be longer than the first. I mean face it, dead men was like 5 hours, it didn't really diminish on the story, i still love the game to death, like a father loving a stepchild..but if dog days adds in some more game play hours i will truly be happy, but regardless i'll probably pre-order it months in advance and get some plastic key-chain from gamestop with lynch smiling on it...made from where the game takes place.

also, anyone have a link to the artwork from the magazine, all the links are broken.

GrievousOdyssey
10th Dec 2009, 07:20
Does anyone here remember a time where games usually lasts from twelve to sixteen hours the first time you play them ? ...

Son of Nerlin
10th Dec 2009, 08:35
Yeah I do. Good old 4th and fith generation. Or it was proberbly because I was younger I cared more for games. Who knows? But I allways thought they lasted longer back then.

Acid_Burn
10th Dec 2009, 09:50
also, anyone have a link to the artwork from the magazine, all the links are broken.
http://www.deadmen.ru/images/pom.jpg (http://www.deadmen.ru/images/opm_l.jpg) http://www.deadmen.ru/images/xbw.jpg (http://www.deadmen.ru/games/kl2/press/x360w1.jpg) http://www.deadmen.ru/games/kl2/press/x360w2s.jpg (http://www.deadmen.ru/games/kl2/press/x360w2.jpg)
Just covers for now. The artwork itself will be available later.

dark_angel_7
10th Dec 2009, 09:56
Hopefully the game length will be around 16-20 hours worth in single-player and if they truly put the effort into a good online co-op and multi player options then that should add to the replay value a lot and prove that K&L can be good online.

TheMoD
10th Dec 2009, 14:33
http://www.deadmen.ru/images/pom.jpg (http://www.deadmen.ru/images/opm_l.jpg) http://www.deadmen.ru/images/xbw.jpg (http://www.deadmen.ru/games/kl2/press/x360w1.jpg) http://www.deadmen.ru/games/kl2/press/x360w2s.jpg (http://www.deadmen.ru/games/kl2/press/x360w2.jpg)
Just covers for now. The artwork itself will be available later.

umm why does the third one say "xbox360 exclusive"?? -.-

Anyway I hope the game will be longer than the first one but I doubt it'll go beyond 12 hours. Games have just gotten shorter, that's the way it is :/

UhUh
10th Dec 2009, 15:28
umm why does the third one say "xbox360 exclusive"?? -.-

Anyway I hope the game will be longer than the first one but I doubt it'll go beyond 12 hours. Games have just gotten shorter, that's the way it is :/

Games aren't getting shorter, just look at dragon age, fallout3, gta4, anno1404, forza3, farcry2, assasin's creed 2, demon's soul. You're just playing the wrong games.

TheMoD
10th Dec 2009, 17:18
Games aren't getting shorter, just look at dragon age, fallout3, gta4, anno1404, forza3, farcry2, assasin's creed 2, demon's soul. You're just playing the wrong games.

Most of the games you've mentioned are either roleplaying games or open-world games, they're always longer than linear games. But if you look only at linear games, you'll see that they have definitely gotten shorter. 16 hours and above used to be normal, now it's usually something between 6 and 12 hours.

Acid_Burn
10th Dec 2009, 17:49
umm why does the third one say "xbox360 exclusive"?? -.-
The information/screens inside that magazine is exclusive :)

UhUh
10th Dec 2009, 18:43
Most of the games you've mentioned are either roleplaying games or open-world games, they're always longer than linear games. But if you look only at linear games, you'll see that they have definitely gotten shorter. 16 hours and above used to be normal, now it's usually something between 6 and 12 hours.

I've listed different type of games just to give you an idea, but I believe that's rather convinient to dismiss those games just becouse they have an "open world".

Anyway, what about shadow complex, 'splosion man, mario galaxy, bioshock, muramasa...there's plenty.

Don't get me wrong, I'm the first to say that there's a lot of great old games, but don't let nostalgia get in the way, there were a lot of crappy titles too.
Most old games were long just becouse they were very repetitive, or difficoult without a reason.

Nowadays games focus on different things, and a lenghty title it's not going to be a good just becouse of its length.

A well focused experience is way more worth then hours of mindless grind or repetition, take portal, just few hours long but a great game.

Then there's to think about how many people will actually see all the content if a game is too long: I personally liked both farcry2 and gta4, but how many people actually finshed them? I bet most didn't go after the first half of farcry2, and I personally didn't even bother to finish gta4 main storyline...

I rather have a good polished and focused game, that makes me wish for more, than to leave a game halfway through just becouse I got fed up with it. :)

Mercenary of The7
10th Dec 2009, 18:53
When was the last time you played a 16 hour long linear shooter? Not gonna happen.

vaspas803
10th Dec 2009, 19:02
I always enjoy a long and crafted game, i mean like i said before, I'm still going to buy it and love it..it would be cool if they came out with some DLC, assassins creed 2 was a great game, decently long and now they're coming out with 2 DLC each a min of 1gig, that's a whole lot going on, i didn't find that repetitive at all, and as for GTA 4, i feel sorry for those who haven't completed it, the game itself was a film...well above most movies Hollywood cranks out these days.

GrievousOdyssey
10th Dec 2009, 19:16
I remember spending nearly sixteen hours for Half Life 2 ... because it was such a complete mess , and no , i'm not even going to explain why ...

Anywya ...
We wouldn't be criticizing the game's length if the experience felt 'right' enough (Portal for example) , but we will be criticizing a game's length if it had to rely on optional quests to boost it up to a sixteen hour game (Arkham Asylum for example) ...

Ever since i start really playing on the PS3 i always begin each game on hard difficulty because subconsciously , i know that the experience will last more than seven hours this way ... and after finishing a game i will replay it on easy mode , only to find out that as i expected , if i didn't play it on hard the first time , my first complaint is always going to be about it's short length ...

So i don't know , maybe we're just getting better in gaming , as what was a twelve hour game yesterday can be a less than six hour experience today ...

GrievousOdyssey
10th Dec 2009, 19:29
I always enjoy a long and crafted game, i mean like i said before, I'm still going to buy it and love it..it would be cool if they came out with some DLC, assassins creed 2 was a great game, decently long and now they're coming out with 2 DLC each a min of 1gig, that's a whole lot going on, i didn't find that repetitive at all, and as for GTA 4, i feel sorry for those who haven't completed it, the game itself was a film...well above most movies Hollywood cranks out these days.

Still ,couldn't they had put the DLCs in the game in the first place ? hey ,if it meant a couple more months of development for six more great hours ,i'm all for it ...

And as for Grand Theft Auto IV , yes , those who never finished the storyline are the sins of the universe and they all deserve hanging ...
Common now ...
Just be glad we're part of the five percent who finished the game ...
No need to feel 'sorry' for them ...

PS : Still , the script wasn't 'oscar worthy'...

TheMoD
10th Dec 2009, 19:40
I've listed different type of games just to give you an idea, but I believe that's rather convinient to dismiss those games just becouse they have an "open world".

Anyway, what about shadow complex, 'splosion man, mario galaxy, bioshock, muramasa...there's plenty.

Don't get me wrong, I'm the first to say that there's a lot of great old games, but don't let nostalgia get in the way, there were a lot of crappy titles too.
Most old games were long just becouse they were very repetitive, or difficoult without a reason.

Nowadays games focus on different things, and a lenghty title it's not going to be a good just becouse of its length.

A well focused experience is way more worth then hours of mindless grind or repetition, take portal, just few hours long but a great game.

Then there's to think about how many people will actually see all the content if a game is too long: I personally liked both farcry2 and gta4, but how many people actually finshed them? I bet most didn't go after the first half of farcry2, and I personally didn't even bother to finish gta4 main storyline...

I rather have a good polished and focused game, that makes me wish for more, than to leave a game halfway through just becouse I got fed up with it. :)

Yeah that's true, short and awesome definitely is better than long and repetetive. I've played through k&l so many times I lost count xD

GrievousOdyssey
10th Dec 2009, 19:47
We keep saying that "short and awesome" games are better than "long and repetetive" ones ...
But have you guys ever played a long and repetitive game that isn't a sandbox or rpg ? ...

Bevacur
10th Dec 2009, 21:57
We keep saying that "short and awesome" games are better than "long and repetetive" ones ...
But have you guys ever played a long and repetitive game that isn't a sandbox or rpg ? ...

Cod world at War its a decent game, decent lenght but really repetive

GrievousOdyssey
10th Dec 2009, 22:16
Well i didn't think it was repetitive ... NEXT ...

(seriously though , the set pieces were worth it) ...

Unpaid Intern
11th Dec 2009, 00:01
At the risk of coming off as captain obvious, there are some very good reasons why triple-A adventure games are getting shorter. Main one being that next gen graphics and gameplay we all rave about require increasingly complex/time-consuming assets. Remember when MGS was considered ground-breaking, mind-blowing stuff?

PS1 Flashback:
http://images.google.com/url?source=imgres&ct=img&q=http://i6.tinypic.com/4ptz5af.jpg&usg=AFQjCNGNFuPC4NYyhrN8NryxLZEKqo9JMg

There are more triangles now in a single character (normal-mapped yes but the normal-generating model still needs to be made) than there was in entire levels some 10 years ago. Hell, even the in-game character mesh is often more detailed than those 10-y-o levels:

http://img258.imageshack.us/img258/5017/rabaghwireframezx0.jpg

I know it sucks but that's reality.

Bevacur
11th Dec 2009, 00:47
Wow what game is that?

vaspas803
11th Dec 2009, 02:34
Still ,couldn't they had put the DLCs in the game in the first place ? hey ,if it meant a couple more months of development for six more great hours ,i'm all for it ...

And as for Grand Theft Auto IV , yes , those who never finished the storyline are the sins of the universe and they all deserve hanging ...
Common now ...
Just be glad we're part of the five percent who finished the game ...
No need to feel 'sorry' for them ...

PS : Still , the script wasn't 'oscar worthy'...

Yeah that is true, but at the same time, it's always cool to be done with a game and then "oops pow surprise" there more game to play...yeah GTA wasn't really oscar worthy, but i'd pay good money to see that rather than twilight

UhUh
11th Dec 2009, 08:58
We keep saying that "short and awesome" games are better than "long and repetetive" ones ...
But have you guys ever played a long and repetitive game that isn't a sandbox or rpg ? ...

They don't have to be long and repetetive by design, just look at the Way of the Samurai series.

Kent-45
11th Dec 2009, 15:11
Longest games I ever played were Morrowind, Oblivion, Guild Wars, and the Grand Theft Auto series.... Probably logged thousands of hours on these games alone.

TheMoD
11th Dec 2009, 15:30
Wow what game is that?

I'd also wanna know that! I think it's quake 5 or doom 4

GrievousOdyssey
11th Dec 2009, 16:45
Yeah that is true, but at the same time, it's always cool to be done with a game and then "oops pow surprise" there more game to play...yeah GTA wasn't really oscar worthy, but i'd pay good money to see that rather than twilight

Maybe so , but games are already rather expensive , it's kind of unfair to charge us a extra ten bucks later on , anywya , it's debatble ...

Oh and how dare you even compare Grand Theft Auto to Twilight ! ...
:lol:


They don't have to be long and repetetive by design, just look at the Way of the Samurai series.

Who plays that anywya ? ...

Anywya ...

I've got to say , the graphical limitation is a rather good explanation ...
So can we assume that developers weren't exactly lazy when they made their games only five hour long ? ...

Seriously though i don't know ...
I mean we can't exactly blame them if they can't put enough content on a disc ...
But why don't they just make it into seven or nine discs ? ...

UhUh
11th Dec 2009, 20:18
Who plays that anywya ? ...

What kind of an answer is that?


ps
...

Kent-45
12th Dec 2009, 04:08
Honestly, I don't understand how some people say games are getting shorter. People don't seem to realize that playing a game isn't like running a 100 meter sprint... it's like a fine wine, it needs to be savored and enjoyed.

What's the point of staying up 24 straight hours and playing through an entire game. It's called restraint people... exercise it. The problem isn't the games, the problem is that little Timmy has ADD and burns himself out on the game too quickly.

GrievousOdyssey
12th Dec 2009, 09:03
I actually finished "Guns of the patriot" by playing it twenty four hours straight ...
Not because i had ADD but on the contrary , i was trying to understand what the hell was so good about it ...
It's like if it was a bottle of wine that is appreciated by everyone but you , and you keep on drinking to understand 'why' don't i like it ? ...

And add to that , you know what was the last game i just finished playing ? ...

Kane & Lynch : Dead Men ...
So call it the duel of the two masterpieces if you want ...
I call it the sign of game review's futility ...

But no , if a game lasted fourty seven hours long , i think i know how not to finish it in one weekend ...
Hell , i took my sweet time when playing Grand Theft Auto IV for the first time , it was a very fine bottle , Kent , try it someday ...