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View Full Version : CGI Cinematics - do you want them?



Necros
17th Aug 2009, 17:56
I love cinematics in games, if they are done well and look good. The ones in Invisible War were good, though I think they could've been done better. If Eidos Montreal decides/decided to use them I hope they are done by a talented team. I'd love to see Digic Pictures working on Deus Ex 3 and Thief 4* too. They've produced some amazing videos, I'm sure they are up to the task. Here are some things they've done recently:
Assassin's Creed 2 (http://www.gametrailers.com/video/e3-09-assassins-creed/50141) :cool:
The Secret World (http://www.gametrailers.com/video/debut-cinematic-the-secret/47572) :cool:
Darksiders (http://www.gametrailers.com/video/e3-2008-darksiders/36515) - one more video (http://www.gametrailers.com/video/exclusive-hero-darksiders/52418) :thumb:
Universe At War (http://www.gametrailers.com/video/cinematic-trailer-universe-at/24197)
Alpha Protocol (http://www.gametrailers.com/video/rendezvous-trailer-alpha-protocol/41799)
And check out their site (http://www.digicpictures.com/dataeng/pager.htm) for older material (Warhammer: Mark of Chaos, Armies of Exigo and the Terminator 3 movie). ;)

But CGI cinematics should only be used for the intro, a few other times during the game to show important story developments, and the endings. But I'm sure some people would complain about cinematics breaking the gameplay and the immersion, so maybe EM should stick to in-game cutscenes during the game.

*In Thief 4's case they'd have to keep the original art style of course. :)

What do you think?

PenguinsFriend
17th Aug 2009, 18:04
Secret world looks cool - the others are kind of, meh

SageSavage
17th Aug 2009, 18:08
Only if it's necessary because the engine is not capable of displaying certain events properly.

Jerion
17th Aug 2009, 18:09
I prefer the in-game cinematics like we saw in DX1. It fits in better with the rest of the game, and helps make environments more recognizable (like the Versalife labs entrance hall).

jamhaw
17th Aug 2009, 18:11
I prefer a quality cinematic intro and endings. Like in Inivisble War and The Conspiracy.

Ashpolt
17th Aug 2009, 18:17
Absolutely not. Graphics are good enough nowadays that there's no need for FMV anymore. I used to absolutely love it back in the days of the PS1, but nowadays FMV ends up looking worse than FMA IMO (whoa....acronym overload.)

Irate_Iguana
17th Aug 2009, 18:19
Blizz did wonderful work with the cinematics in Diablo II. It really helped to explain the tale of the Dark Wanderer and gave some background to the current story. I'd love a strong CGI intro and outro. Maybe very important events (such as the blowing up of the UC in DX) could be told via CGI.

Blade_hunter
17th Aug 2009, 18:34
In game engine
The cut scenes are the last thing I care about, I liked how in Deus Ex the cinematics were rendered with the engine.

Nathan2000
17th Aug 2009, 18:42
I prefer the in-game cinematics like we saw in DX1. It fits in better with the rest of the game, and helps make environments more recognizable (like the Versalife labs entrance hall).

It also allows for dynamic changes - like JC Denton's skin color being the same as the player chose. The characters' speeches be slightly different according to the situation, too.

PenguinsFriend
17th Aug 2009, 19:53
Sorry - to clarify, I prefer the ingame cut scenes that we had in DX 1 to standard CGI - this is what I was voting for.

TY

Lady_Of_The_Vine
17th Aug 2009, 20:38
I voted no. Like most, I do prefer in-game cinematics only.

minus0ne
17th Aug 2009, 22:02
I prefer EM to have the flexibility of in-game cinematics, but they could use CGI for the intro.

Lady_Of_The_Vine
17th Aug 2009, 22:14
I prefer EM to have the flexibility of in-game cinematics, but they could use CGI for the intro.

Yes, I guess they do have flexibility and will make their own decisions regarding use of cinematics. :cool:

SemiAnonymous
17th Aug 2009, 22:52
I'd only want it for end game cinematics. Other than that, no thanks.

spm1138
18th Aug 2009, 14:22
I liked the cinematics in HL2.

mad_red
18th Aug 2009, 15:20
While I'd prefer the devs leave out the cgi and focus on making DX3 really spanking good...

I do appreciate the love that goes into making cgi. Good cgi is memorable and always has a special feel to it. Besides, I'm not a programmer, but I expect that some things can be done easily with cgi that would take lot more effort working with a game engine.

Freddo
20th Aug 2009, 15:18
In game engine
The cut scenes are the last thing I care about, I liked how in Deus Ex the cinematics were rendered with the engine.
Agreed.

Sabretooth1
21st Aug 2009, 02:51
In-game for me, CG scenes are good, but Deus Ex just needs its classic in-game scenes. It makes everything feel uniform, so like what you're doing now is having its effect in the very world you're in, not in some pre-fabricated, fancified place.

Unstoppable
21st Aug 2009, 04:12
I don't really care. Invisible War had nice CGI but the game was not good. Deus Ex didn't except for PS 2 but the game was great. I rather have no CG and a great game than CG and a crappy game.

TheNode
21st Aug 2009, 05:35
NO.

I hate games that try to make movies out of games it destroys the atmosphere, the games' graphics should be good enough, unlike the game, the CGI movie quality would fade as time goes by, in a few years after the release it would already look dated, but with no CGI, you could have a constancy throughout the game, having cinematic destroys that, even for introduction cinematic.

Ninjerk
21st Aug 2009, 16:01
The cinematics in Deus Ex were perfect for Deus Ex. The helicopter takes off, the helicopter lands and the rest is up to you, the player (not the director).

teknikal-vision
22nd Aug 2009, 16:21
I want them all to be in-game and in-engine.

BUT I would not mind a gorgeous CGI mini-movie advertising teaser like the Assasins Creed 2 one. Just to ogle while we wait for the inevitable release. :D