Page 3 of 3 First First 123

Thread: Work for Square Enix/in the gaming industry!

Work for Square Enix/in the gaming industry!

  1. #51
    Join Date
    Mar 2008
    Location
    The Lifestream
    Posts
    15,195
    PR Manager - Final Fantasy XIV
    Manager, Public Relations / SEJ Studio Titles
    - We're seeking another PR manager for FFXIV! Come work with us!

  2. #52
    Join Date
    Mar 2008
    Location
    The Lifestream
    Posts
    15,195
    Yusuke Naora
    With the completion of Final Fantasy XV, Yusuke Naora decided it was time to move on.
    - We thank you for your hard work and for all that you have done, Naora!
    - Final Fantasy XV Art Director Leaves Square Enix; Calls Final Fantasy XV “The Greatest Ending” (DualShockers)
    - Watch our video interview with Naora on his career with Square Enix (gameinformer)
    - Shin-ichi Kurita drew this commemorative picture for Naora!
    Last edited by Grimoire; 2nd Oct 2016 at 11:59.

  3. #53
    Join Date
    Mar 2008
    Location
    The Lifestream
    Posts
    15,195
    New studio and logo for IOI
    We have moved into a new studio - and we have a new company logo!
    - We're hiring - and currently have 7 job opportunities! Join us in our new studio and help us make great games!

  4. #54
    Join Date
    Mar 2008
    Location
    The Lifestream
    Posts
    15,195
    We’re hiring
    Io-Interactive currently has 9 job opportunities

  5. #55
    Hmm just curious why didn't square-enix ever do anything more with Xenogears? Rather than making Xenosaga which wasn't that great compared to the previous version. I mean just off the top of my head you could have done something with Fei, and called it Id the dark years based on when he was a destroyer of planets, and an assassin. Not to discredit anyone, but it's pretty sad that with all the titles you have you haven't decided to make something new and better.

  6. #56
    Please hire me as the co-creator of the next Final Fantasy Online. That is if my ideas are fit in the taste of Hironobu Sakaguchi. I don't plan to replace Hironobu Sakaguchi but to be co-creator of the next Final Fantasy, in which that is only if there will be next Final Fantasy Online. The online game that i designed can be configured to be just like final Fantasy XIII in it's view or just like Cross Fire in it's view. And the design of Final Fantasy Online that i made is as follows:

    Final Fantasy XVII Online The World Of Magic Master Plan

    Players customize their characters look(Eye color, hair style and hair color), name their character, choose a job and enter an online game where defeating players and monsters will increase their level. The game is not player kill server and player battles are only in coloseum. Arena challanges gives rewards to those who are too strong enough to defeat groups of three challengers.

    Any removings, addings and changings are welcome. All that is not written is to be created and decided by Square Enix and it’s staffs

    Abilities that are taught by Ability Dealer:
    Attack 1 Gil- Deal physical damage to the enemy
    Defend 1 Gil – Half damage from physical attacks and is continuous until another action is taken or when the character moved
    Guard 100 Gil– No damage from physical attacks and is not continuous. Shield is required
    Transfiguration 500Gil– When the transfiguration bar is full, the ability transfiguration can be used anytime. It will double the damage of the caster and increase the speed of the caster. This is a status enhancement that the character will have stars that is shinning.
    Synthesis 1,000 Gil– Use items to create items or equipments
    Card Modify 1,000 Gil– Transform cards into items
    Sit 100 Gil– Recover HP, MP and SP
    HP/MP/SP Stroll 100 Gil each– Recover HP/MP/SP
    Broomstick Ride 5,000 Gil– Not affected by Quake and is not reached by melee attacks. Press space bar to rise and press tab bar to dive
    Oar Ride 6,000 Gil- Not affected by Quake and is not reached by melee attacks. Press space bar to rise and press tab bar to dive
    Fly 7,000 Gil– Not affected by Quake and is not reached by melee attacks. The player flies exactly like Peter Pan. Press space bar to rise and press tab bar to dive
    Steal 1,000 Gil– Steal an item from the enemy
    Jump 10,000 Gil– High jump that quickly approaches the enemy
    Play Music 100,000 Gil– Play song that the player is the only one who can hear the song. CD player and a CR is needed
    Block 1,000,000- No damage from physical attacks and is not continuous. Weapon is required
    Deal 100Gil- Give, receive or exchange items, equipments, loots and Gil from other players

    Controls:
    W, A, S, D Moving forward, Left side step, Right side step and going back
    F1, F2, F3, F4, F5, F6, F7, F8 and F9 Shortcut for use of abilities and items
    Space Bar Jump
    Shift Crouch/Slide/Back slide/Dash and Air Dash/Run/Roll/Evade
    Left Click confirm

    Automatically no kill steal

    Each attack is to be activated


    Even share of experience in a party is 20 levels gap for all party members

    Items received from enemies goes to the party leader in the party

    Cards are used only in card games and card modifyings

    Players can buy their own house in the game. Resting in their own houses fills HP, MP, and SP and all status cured

    (Majority of abilities are learned by spending AP)
    Note: All spells are no casting time but having after cast delay.
    Limit Breaks do not have MP cost. Limit Breaks can only be used when the character is 25% HP or below. All Limit Breaks are not usable when HP is 26% to 100%. Limit Breaks can be used when HP is 21% to 25% having x1 the strength. Limit Breaks are usable when HP is 11% to 20% having x1.5 strength. Limit Breaks are usable when HP is 1% to 10% having x2 strength.
    Secret Technique Spells have SP cost. SP means Secret points. It is Technique points(TP) in Final Fantasy XIII or Energy Points(EP) in Lighning Returns Final Fantasy XIII. Spirit Potion, Hi-Spirit Potion, X-Spirit Potion, Elixir and Megalixir restores SP while defeating an enemy restores SP. Eating at restaurant, staying at Hotel and defeating an enemy will restore SP.

    Maximum party members in a party is 3. White magics and support magics cannot be casted on enemies. Items cannot be used on enemies too.
    Left clicking on monsters or players will cast the spell on monsters or players. The same can be done to felf.
    Casting a spell to an area needs to confirm of what area the spell is going to be casted


    Ability Dealer:
    White Mage: Total 30 White Magics
    1) Cure 4mp 100Gil/100AP- Restores HP to the target
    2) Heal 7MP 175Gil/175AP– Restores HP to the party
    3) Sight 2MP 50Gil/50AP– Cure Blind Status to the target
    4) Vox 2MP 50Gil/50AP– Cures Silent status to the target
    5) Cura 10mp 250Gil/250AP- Restores HP to the target. Stronger than Cure
    6) Healra 18MP 450Gil/450AP– Restores HP to the party. Stronger than Heal
    7) Cleanse 2MP 50Gil/50AP– Cures Poison, Petrified, Zombie, Doom, Spill, and Virus statuses to the target
    8) Awake 3MP 75Gil/75AP– Cures Sleep, Berserk and Confuse statuses to the target
    9) Curaga 20mp 500Gil/500AP- Restores HP to the target. Stronger than Cura
    10) Healga 36MP 900Gil/900AP– Restores HP to the party. Stronger than Healra
    11) Mobile 3MP 75Gil/75AP– Cures Slow, Stop, Immobilize and Disable statuses to the target
    12) Hume 3MP 75Gil/75AP– Cures Mini, Imp and Toad statuses to the target
    13) Regroup 18MP 450Gil/450AP– Teleports all party members to the caster
    14) Eye Sight 3MP 75Gil/75AP– Cures Blind status to the party
    15) Voice 3MP 75Gil/75AP– Cures Silent status to the party
    16) Cleansing 3MP 75Gil/75AP– Cures Poison, Petrified, Zombie, Doom, Spill, and Virus statuses to the party
    17) Awakening 5MP 125Gil/125AP– Cures Sleep, Berserk and Confuse statuses to the party
    18) Mobility 5MP 125Gil/125AP– Cures Slow, Stop, Immobilize and Disable statuses to the party
    19) Humanity 5MP 125Gil/125AP- Cures Mini, Imp and Toad statuses to the party
    20) Teleport 18MP 450Gil/450AP– Teleports the whole party to the save point
    21) Esuna 5MP 125Gil/125AP- Removes all debuffs and all status ailments to the target
    22) Esunaga 9MP 225Gil/225AP- Removes all debuffs and all status ailments to the party
    23) Raise 10MP 250Gil/250AP- Revives an ally from KO
    24) Arise 20MP 500Gil/500AP- Revives an ally from KO with full HP
    25) Dispel 12MP 300Gil/300AP– Removes all of the target’s buffs and status enhancements
    26) Purify 21MP 525Gil/525AP– Removes all of the buffs and status enhancements of enemies in an area
    27) Full Cure 30MP 750Gil/750AP– Restores full HP to the target
    28) Renew 36MP 900Gil/900AP- Revives all KO party members and restores full HP to the party
    29) Warp Zone 18MP 450Gil/450AP– Opens a warp zone that stepping in the warp zone will teleport to a saved location.
    30) Holy 60MP 1,500Gil/1,500AP– Deals holy elemental damage to the enemy
    Limit Break:
    1) Flee – All party members will teleport 10 cells to their front. Required Regroup to learn
    2) Chase – Teleport to the enemy. Required Regroup to learn
    3) Deliverance – Removes all debuffs and all status ailments to the party. Required Esunaga to learn
    4) Guidance – Revives all KO party members and restores full HP to the party. Required Renew to learn
    Secret Technique:
    1) Refresh 2SP– Casts Full Cure and Esuna on an ally. Required Full Cure and Esuna to learn
    2) Calming 3Sp– Casts Full Cure and Esuna to the party. Required Full Cure and Esuna to learn
    3) Chakra 1SP– Restores 230 HP and 23 MP to an ally. Required Cure
    4) Shinning Spirit 9SP– Deals holy elemental damage to enemies to an area. Required Holy to learn


    Black Mage: Total 60 Black Magics
    1) Fire 4MP 100Gil/100AP- Deals fire elemental damage to the enemy
    2) Blizzard 4MP 100Gil/100AP - Deals ice elemental damage to the enemy
    3) Thunder 4MP 100Gil/100AP - Deals lightning elemental damage to the enemy
    4) Water 4MP 100Gil/100AP – Deals water elemental damage to the enemy
    5) Aero 4MP 100Gil/100AP - Deals wind elemental damage to the enemy
    6) Stone 4MP 100Gil/100AP - Deals earth elemental damage to the enemy
    7) Bio 4MP 100Gil/100AP – Deals poison elemental damage to the enemy
    8) Ruin 4MP 100Gil/100AP – Deals non-elemental damage to the enemy
    9) Fira 8MP 200Gil/200AP- Deals fire elemental damage to the enemy. Stronger than fire
    10) Blizzara 8MP 200Gil/200AP - Deals ice elemental damage to the enemy. Stronger than blizzard
    11) Thundra 8MP 200Gil/200AP - Deals lightning elemental damage to the enemy. Stronger than thunder
    12) Watera 8MP 200Gil/200AP – Deals water elemental damage to the enemy. Stronger than water
    13) Aerora 8MP 200Gil/200AP - Deals wind elemental damage to the enemy. Stronger than aero
    14) Stonera 8MP 200Gil/200AP - Deals earth elemental damage to the enemy. Stronger than stone.
    15) Biora 8MP 200Gil/200AP - Deals poison elemental damage to the enemy. Stronger than Bio
    16) Ruinra 8MP 200Gil/200AP – Deals non-elemental damage to the enemy. Stronger than Ruin
    17) Firaga 16MP 400Gil/400AP- Deal fire elemental damage to the enemy. Stronger than Fira
    18) Blizzaga 16MP 400Gil/400AP - Deal ice elemental damage to the enemy. Stronger than Blizzara
    19) Thundraga 16MP 400Gil/400AP - Deal lightning elemental damage to the enemy. Stronger than Thundra
    20) Waterga 16MP 400Gil/400AP – Deal water elemental damage to the enemy. Stronger than Watera
    21) Aeroga 16MP 400Gil/400AP - Deal wind elemental damage to the enemy. Stronger than Aerora
    22) Stonega 16MP 400Gil/400AP - Deals earth elemental damage to the enemy. Stronger than Stonera
    23) Bioga 16MP 400Gil/400AP - Deal poison elemental damage to the enemy. Stronger than Biora
    24) Ruinga 16MP 400Gil/400AP – Deals non-elemental damage to the enemy. Stronger than Ruinra
    25) Flame 9MP 225Gil/225AP– Deals fire elemental damage to enemies to an area
    26) Ice 9MP 225Gil/225AP – Deals ice elemental damage to enemies to an area
    27) Lightning 9MP 225Gil/225AP – Deals lightning elemental damage to enemies to an area
    28) Aqua 9MP 225Gil/225AP – Deals water elemental damage to enemies to an area
    29) Tornado 9MP 225Gil/225AP – Deals wind elemental damage to enemies to an area
    30) Boulder 9MP 225Gil/225AP – Deals earth elemental damage to enemies to an area
    31) Flamera 18MP 450Gil/450AP– Deals fire elemental damage to enemies to an area. Stronger than Flame
    32) Icera 18MP 450Gil/450AP - Deals ice elemental damage to enemies to an area. Stronger than Ice
    33) Lightningra 18MP 450Gil/450AP - Deals lightning elemental damage to enemies to an area. Stronger than Lightning
    34) Aquara 18MP 450Gil/450AP - Deals water elemental damage to enemies to an area. Stronger than Aqua
    35) Tornadora 18MP 450Gil/450AP - Deals wind elemental damage to enemies to an area. Stronger than Tornado
    36) Bolderra 18MP 450Gil/450AP - Deals earth elemental damage to enemies to an area. Stronger than Boulder
    37) Flamega 36MP 900Gil/900AP- Deals fire elemental damage to enemies to an area. Stronger than Flamera
    38) Icega 36MP 900Gil/900AP - Deals ice elemental damage to enemies to an area. Stronger than Icera
    39) Lightningga 36MP 900Gil/900AP - Deals lightning elemental damage to enemies to an area. Stronger than Lightningra
    40) Aquaga 36MP 900Gil/900AP - Deals water elemental damage to enemies to an area. Stronger than Aquara
    41) Tornadoga 36MP 900Gil/900AP - Deals wind elemental damage to enemies to an area. Stronger than Tornadora
    42) Boulderga 36MP900Gil/900AP - Deals earth elemental damage to enemies to an area. Stronger than Boulderra
    43) Quake 144MP 3,600Gil/3,600AP– Deals earth elemental damage to enemies to an area
    44) Sword 4MP 100Gil/100AP– Deals physical damage to the enemy depending on the caster's magic attack
    45) Demi 32MP 800Gil/800AP– One forth of current HP is damaged to the target
    46) Gravity 64MP 1,600Gil/1,600AP– One half of current HP is damaged to the target
    47) Quarter 96MP 2,400Gil/2,400AP– Three fourth of current HP is damaged to the target
    48) End-Zone 100MP 2,500Gil/2,500AP– One hundred percent of current HP is damaged to the target
    49) Blow 10MP 250Gil/250AP– Wind elemental damage to an enemy. Pushing the enemy away from the caster
    50) Vacuum 20MP 500Gil/500AP– Wind elemental damage to enemies to an area. Keeping enemies inside the area of effect
    51) Spike 8MP 200Gil/200AP– Deals physical damage to the enemy depending on the caster’s magic attack
    52) Hold 16MP 400Gil/400AP– Deals physical damage to the enemy depending on the caster’s magic attack and stop the movement to the target
    53) Entangle 32MP 800Gil/800AP– Deals physical damage to the enemies depending on the caster’s magic attack and stop the movement to the targets
    54) Black Hole 240MP 6,000Gil/6,000AP– One hundred percent of current HP is damaged to the targets in an area
    55) Wall 9MP 225Gil/225AP– Makes a wall to prevent enemies from approaching
    56) Comet 99MP 2,475Gil/2,475AP– Non-elemental damage to enemies to an area
    57) Meteor 70MP 1,750Gil/1,750AP- Non-elemental damage to enemies to an area. Same size area of Comet
    58) Ultima 90MP 2,250Gil/2,250AP- Non-elemental damage to enemies to an area. Larger area than Comet and Meteor
    59) Apocalypse 120MP 3,000Gil/3,000AP- Non-elemental damage to enemies to an area. Larger area than Comet and Meteor. Same size area to Ultima but stronger than Ultima
    60) Flare 60MP 1,500Gil/1,500AP– Strong fire elemental damage to the enemy
    Limit Break:
    1) Leaf Dagger – Deals non-elemental damage to the enemy
    2) Petal Storm – Deals non-elemental damage to the enemies to an area
    3) Web Buster - Enemy is slower in walking and having more after cast delay
    4) Replica – Set a player illusion that enemies may attack the player illusion and the player illusion attacks the enemies. The illusion do not have HP but have time limit
    Secret Technique:
    1) Multi-Fire 7SP– Casts Fire seven times. Required Fire to learn
    2) Multi-Blizzard 7SP – Casts Blizzard seven times. Required Blizzard to learn
    3) Multi-Thunder 7SP – Casts Thunder seven times. Required Thunder to learn
    4) Multi-Water 7SP – Casts Water seven times. Required Water to learn
    5) Multi-Aero 7SP – Casts Aero seven times. Required Aero to learn
    6) Multi-Stone 7SP – Casts Stone seven times. Required Stone to learn
    7) Multi-Bio 7SP – Casts Bio seven times. Required Bio to learn
    8) Multi-Ruin 7SP – Casts Ruin seven times. Required Ruin to learn
    9) Multi-Fira 14SP– Casts Fira seven times. Required Fira to learn
    10) Multi-Blizzara 14SP – Casts Blizzara seven times. Required Blizzara to learn
    11) Multi-Thundra 14SP – Casts Thundra seven times. Required Thundra to learn
    12) Multi- Watera 14SP – Casts Watera seven times. Required Watera to learn
    13) Multi-Aerora 14SP – Casts Aerora seven times. Required Aerora to learn
    14) Multi-Stonera 14SP – Casts Stonera seven times. Required Stonera to learn
    15) Multi-Biora 14SP – Casts Biora seven times. Required Biora to learn
    16) Multi-Ruinra 14SP – Casts Ruinra seven times. Required Ruinra to learn
    17) Multi-Firaga 28SP – Casts Firaga seven times. Required Firaga to learn
    18) Multi-Blizzaga 28SP – Casts Blizzaga seven times. Required Blizzaga to learn
    19) Multi-Thundraga 28SP – Casts Thundraga seven times. Required Thundraga to learn
    20) Multi-Waterga 28SP – Casts Waterga seven times. Required Waterga to learn
    21) Multi-Aeroga 28SP – Casts Aeroga seven times. Required Aeroga to learn
    22) Multi-Stonega 28SP – Casts Stonega seven times. Required Stonega to learn
    23) Multi-Bioga 28SP – Casts Bioga seven times. Required Bioga to learn
    24) Multi- Ruinga 28SP– Casts Ruinga seven times. Required Ruinga to learn
    25) Scatter Flame 4SP– Casts Flame in the entire screen. Required Flame to learn
    26) Scatter Ice 4SP – Casts Ice in the entire screen. Required Ice to learn
    27) Scatter Lightning 4SP – Casts Lightning in the entire screen. Required lightning to learn
    28) Scatter Aqua 4SP – Casts Aqua in the entire screen. Required Aqua to learn
    29) Scatter Tornado 4SP – Casts Tornado in the entire screen. Required Tornado to learn
    30) Scatter Boulder 4SP – Casts Boulder in the entire screen. Required Boulder to learn
    31) Multi-Sword –7SP Casts Sword seven times. Required Sword to learn
    32) Multi-Blow 7SP– Casts Blow seven times. Required Blow to learn
    33) Fire Shower 14SP– Casts Fire fourteen times. Required Fire to learn
    34) Blizzard Shower 14SP – Casts Blizzard fourteen times. Required Blizzard to learn
    35) Thunder Shower 14SP – Casts Thunder fourteen times. Required Thunder to learn
    36) Water Shower 14SP – Casts Water fourteen times. Required Water to learn
    37) Aero Shower 14SP – Casts Aero fourteen times. Required Aero to learn
    38) Stone Shower 14SP – Casts Stone fourteen times. Required Stone to learn
    39) Bio Shower 14SP – Casts Bio fourteen times. Required Bio to learn
    40) Ruin Shower 14SP – Casts Ruin fourteen times. Required Ruin to learn
    41) Fira Shower 28SP– Casts Fira fourteen times. Required Fira to learn
    42) Blizzarra Shower 28SP – Casts Blizzarra fourteen times. Required Blizzarra to learn
    43) Thundra Shower 28SP – Casts Thundra fourteen times. Required Thundra to learn
    44) Watera Shower 28SP – Casts Watera fourteen times. Required Watera to learn
    45) Aerora Shower 28SP – Casts Aerora fourteen times. Required Aerora to learn
    46) Stonera Shower 28SP – Casts Stonera fourteen times. Required Stonera to learn
    47) Biora Shower 28SP – Casts Biora fourteen times. Required Biora to learn
    48) Ruinra Shower 28SP – Casts Ruinra fourteen times. Required Ruinra to learn
    49) Firaga Shower 56SP– Casts Firaga fourteen times. Required Firaga to learn
    50) Blizzaga Shower 56SP– Casts Blizzaga fourteen times. Required Blizzaga to learn
    51) Thundraga Shower 56SP– Casts Thundraga fourteen times. Required Thundraga to learn
    52) Waterga Shower 56SP– Casts Waterga fourteen times. Required Waterga to learn
    53) Aeroga Shower 56SP– Casts Aeroga fourteen times. Required Aeroga to learn
    54) Stonega Shower 56SP– Casts Stonega fourteen times. Required Stonega to learn
    55) Bioga Shower 56SP– Casts Bioga fourteen times. Required Bioga to learn
    56) Ruinga Shower 56SP- Casts Ruinga fourteen times. Required Ruinga to learn
    57) Sword Shower 14SP– Casts Sword fourteen times. Required Sword to learn
    58) Blow Shower 28SP– Casts Blow fourteen times. Required Blow to learn
    59) Tidal Flame 16SP– Casts Flame that pushes enemies. Required Flame to learn
    60) Tidal Ice 16SP – Casts Ice that pushes enemies. Required Ice to learn
    61) Tidal Lightning 16SP – Casts Lightning that pushes enemies. Required Lightning to learn
    62) Tidal Aqua 16SP – Casts Aqua that pushes enemies. Required Aqua to learn
    63) Tidal Tornado 16SP– Casts Tornado that pushes enemies. Required Tornado to learn
    64) Tidal Boulder 16SP– Casts Boulder that pushes enemies. Required Boulder to learn
    65) Fire Shell 4SP– Casts Fira to surroundings. Required Fira to learn
    66) Blizzard Shell 4SP – Casts Blizzara to surroundings. Required Blizzara to learn
    67) Thunder Shell 4SP – Casts Thundra to surroundings. Required Thundra to learn
    68) Water Shell 4SP – Casts Watera to surroundings. Required Watera to learn
    69) Aero Shell 4SP – Casts Aerora to surroundings. Required Aerora to learn
    70) Stone Shell 4SP– Casts Stonera to surroundings. Required Stonera to learn
    71) Firaja 8SP – Casts Firaga as a trap. Required Firaga to learn
    72) Blizzaja 8SP – Casts Blizzaga as a trap. Required Blizzaga to learn
    73) Thundraja 8SP – Casts Thundraga as a trap. Required Thundraga to learn
    74) Waterja 8SP – Casts Waterga as a trap. Required Waterga to learn
    75) Aeroja 8SP – Casts Aeroga as a trap. Required Aeroga to learn
    76) Stoneja 8SP – Casts Stonega as a trap. Required Stonega to learn
    77) Bioja 8SP- Casts Bioga as a trap. Required Stonega to learn
    78) Ruinja 8SP- Casts Ruinga as a trap. Required Ruinga to learn.


    Support: Total 52 Support Magics
    1) Bravery 6MP 150Gil/150AP– Increase physical damage to target
    2) Faith 6MP 150Gil/150AP – Increase magical damage to target
    3) Protect 6MP 150Gil/150AP – Reduce Physical damage to target
    4) Shell 6MP 150Gil/150AP – Reduce Magical damage to target
    5) Haste 8MP 200Gil/200AP–Target is faster in walking and having less after cast delay
    6) Concentrate 8MP 200Gil/200AP – Increase accuracy and evasion to target
    7) Inspire 8MP 200Gil/200AP – Increase critical to target
    8) Barrier 10MP 250Gil/250AP – No physical damage or magical damage once to target
    9) Regen 40MP 1,000Gil/1,000AP – Gradually recover 10% HP to target
    10) Replenish 40MP 1,000Gil/1,000AP - Gradually recover 10% MP to target
    11) Aura 40MP 1,000Gil/1,000AP – Enable the use of limit breaks without having 25% HP or below
    12) Reflect 12MP 300Gil/300AP – Target spells received is returned to caster. Area spells are not returned to the caster
    13) Float 10MP 250Gil/250AP– Target will float. No damage to Quake
    14) Immune 10MP 250Gil/250AP – Target is not affected by all debuffs and all status ailments
    15) Reraise 16MP 400Gil/400AP – Revive an ally when KO’ed
    16) Quick 60MP 1,500Gil/1,500AP – No after cast delay to the target
    17) Enfire 20MP 500Gil/500AP - Add fire attribute to target's attacks
    18) Enblizzard 20MP 500Gil/500AP - Add ice attribute to target's attacks
    19) Enthunder20MP 500Gil/500AP - Add lightning attribute to target's attacks
    20) Enwater 20MP 500Gil/500AP – Add water attribute to target’s attacks
    21) Enaero 20MP 500Gil/500AP - Add wind attribute to target's attacks
    22) Enstone 20MP 500Gil/500AP - Add earth attribute to target's attacks
    23) Enholy 20MP 500Gil/500AP – Add holy attribute to target’s attacks
    24) Enbio 20MP 500Gil/500AP – Add poison attribute to target’s attacks
    25) Courage 10MP 250Gil/250AP – The party receives Bravery
    26) Believe 10MP 250Gil/250AP – The party receives Faith
    27) Protection 10MP 250Gil/250AP – The party receives Protect
    28) Cover 10MP 250Gil/250AP – The party receives Shell
    29) Rush 14MP 350Gil/350AP – The party receives Haste
    30) Calm 14MP 350Gil/350AP – The party receives Concentrate
    31) Inspiration 14MP 350Gil/350AP – The party receives Inspire
    32) Multi-Barrier 18MP 450Gil/450AP – The party receives Barrier
    33) Regeneration 72MP 1,800Gil/1,800AP – The party receives Regen
    34) Replenishment 72MP 1,800Gil/1,800AP – The party receives Replenish
    35) Channeling 72MP 1,800Gil/1,800AP – The party receives Aura
    36) Reflection 21MP 525Gil/525AP – The party receives Reflect
    37) Levitation 18MP 450Gil/450AP – The party receives Float
    38) Immunity 18MP 450Gil/450AP – The party receives Immune
    39) Hope 28MP 700Gil/700AP – The party receives Reraise
    40) Quickery 108MP 2,700Gil/2,700AP – The party receives Quick
    41) Fire spirit 36MP 900Gil/900AP – The party receives Enfire
    42) Ice spirit 36MP 900Gil/900AP – The party receives Enblizzard
    43) Lightning spirit 36MP 900Gil/900AP – The party receives Enthunder
    44) Water spirit 36MP 900Gil/900AP – The party receives Enwater
    45) Wind spirit 36MP 900Gil/900AP – The party receives Enaero
    46) Earth spirit 36MP 900Gil/900AP – The party receives Enstone
    47) Holy spirit 36MP 900Gil/900AP – The party receives Enholy
    48) Poison spirit 36M 900Gil/900AP – The party receives Enbio
    49) Determination 64MP 1,600Gil/1,600AP – The party receives Bravery, Faith, Haste, Concentrate and Inspire
    50) Endurance 39MP 975Gil/975AP – The party receives Protect, Shell and Immune
    51) Immovable 30MP 750Gil/750AP – Target is immune to Blow, Tidal, Demi, Gravity, Quarter, End-Zone, Black Hole, Hold and Entangle spells
    52) Immovability 54MP 1,350Gil/1,350AP – The party receives Immovable
    Limit Break:
    1) Cheer – The party receives Bravery and Protect
    2) Focus – The party receives Faith and Shell
    3) Luck – The party receives Inspire
    4) Grace – The party receives Regen and Replenish
    Secret Technique:
    1) Life Force 7SP– Make an area to restore HP to those in it continuously. Like Sanctuary in Ragnarok online. Required Regenaration to learn. 10% HP restored per second
    2) Magic Force 7SP– Make an area to restore MP to those in it continuously. Like Sanctuary in Ragnarok online except its MP not HP. Required Replenishment to learn. 10% MP restored per second
    3) Relaxation 14SP– Make an area to restore HP and MP to those in it continuously. It is combination of Life Force and Magic Force. Required Regeneration and Replenishment to learn. 10% HP and 10% MP restored per second
    4) Force Field 30SP– Make an area not approachable to enemies. Required Multi-Barrier to learn


    Jinx: Total 30 Jinx Magics
    1) Coward 6MP 150Gil/150AP – Enemy reduce physical damage
    2) Fear 6MP 150Gil/150AP – Enemy reduce magical damage
    3) Careless6MP 150Gil/150AP – Enemy receive more physical damage
    4) Distress 6MP 150Gil/150AP – Enemy receive more magical damage
    5) Slow 8MP 200Gil/200AP – Enemy is slower in walking and having more after cast delay
    6) Distract 8MP 200Gil/200AP – Enemy reduce accuracy and evasion
    7) Unmotivate 8MP 200Gil/200AP – Enemy reduce critical
    8) Blind 4MP 100Gil/100AP – Enemy’s accuracy becomes 0
    9) Silence 16MP 400Gil/400AP – Disable use of magics to the enemy
    10) Poison 6MP 150Gil/150AP – Enemy gradually lose HP
    11) Sleep 24MP 600Gil/600AP – Disable use of physical attacks, magical attacks and walking of the enemy. Enemy sleeps and can be awaken from physical damages.
    12) Break 16MP 400Gil/400AP – Enemy is petrified
    13) Zombie 20MP 500Gil/500AP – Enemy becomes zombie and cannot be healed and is damaged instead of heal. Vulnerable to Fire and Holy element. Immune to KO and Doom statuses but instantly dies in Raise, Arise, Phoenix Down and Phoenix Blood.
    14) Doom 10MP 250Gil/250AP – Enemy will be KO’ed when number 10 becomes 0
    15) KO 20MP 500Gil/500AP – Enemy is instantly KO’ed
    16) Rasp 12MP 300Gil/300AP– Deals MP damage to the enemy
    17) Spill 6MP 150Gil/150AP – Gradually loose MP to the enemy
    18) Virus 8MP 200Gil/200AP – Enemy will not receive any Experience or AP after winning a battle
    19) Immobilize 10MP 250Gil/250AP – Enemy cannot walk
    20) Disable 10MP 250Gil/250AP – Enemy cannot take action
    21) Stop 14MP 350Gil/350AP – Enemy cannot walk and cannot take action.
    22) Berserk 8MP 200Gil/200AP – Enemy attacks continuously having two times physical damage and will not cast magic
    23) Confuse 20MP 500Gil/500AP– Enemy attacks or casts spell on other enemies
    24) Curse 10MP 250Gil/250AP – Enemy is unable to use Limit Breaks
    25) Fog 7MP 175Gil/175AP – Enemies in an area becomes Blind
    26) Quiet 28MP 700Gil/700AP – Enemies in an area becomes Silenced
    27) Mini 5MP 125Gil/125AP – Enemy 's attack becomes 0
    28) Imp 10MP 250Gil/250AP – Enemy is unable to cast magic except the spell Imp
    29) Toad 8MP 200Gil/200AP – Enemy 's attack becomes 0 and is unable to cast magic except Toad
    30) Drain 60MP 1,500Gil/1,500AP – Enemy loose HP and the damage will heal the caster
    Limit Break:
    1) Shuriken – Deals physical damage to the enemy. Required Drain to learn
    2) Kunai – Deals physical damage to the enemy. Required Drain to learn
    3) Boomerang – Deals physical damage to the enemy. Required Drain to learn
    4) Pinwheel – Deals physical damage to the enemy. Required Drain to learn
    Secret Technique:
    1) Blind Trap 2SP– Casts Blind as a trap
    2) Silence Trap 8Sp– Casts Silence as a trap
    3) Poison Trap 3SP– Casts Poison as a trap
    4) Sleep Trap 12SP– Casts Sleep as a trap
    5) Petrify Trap 8SP– Casts Petrify as a trap
    6) Zombie Trap 10SP– Casts Zombie as a trap
    7) Doom Trap 5SP– Casts Doom as a trap
    8) KO Trap 10SP– Casts KO as a trap
    9) Spill Trap 3SP– Casts Spill as a trap
    10) Virus Trap 4SP– Casts Virus as a trap
    11) Immobilize Trap 5SP– Casts Immobilize as a trap
    12) Disable Trap 5SP– Casts Disable as a trap
    13) Stop Trap 7SP– Casts Stop as a trap
    14) Berserk Trap 4SP– Casts Berserk as a trap
    15) Confuse Trap 10SP– Casts Confuse as a trap
    16) Curse Trap 5SP– Casts Curse as a trap
    17) Mini Trap 2SP– Casts Mini as a trap
    18) Imp Trap 5SP– Casts Imp as a trap
    19) Toad Trap 4SP– Casts Toad as a trap
    20) Drain Trap 30SP– Casts Drain as a trap
    (NO SCAN SPELL, Bestiary notes can be bought in shops)


    Summon Spells are learned by using stone items that can only be obtained from Eidolons by winning or stealing:
    1) Hell Fire 24MP– Summons Ifrit. Fire elemental 6 hits damage to enemies in an area
    2) Diamond Dust 24MP – Summons Shiva. Ice elemental 6 hits damage to enemies in an area
    3) Thor's Hammer 24MP – Summons Ixion. Lightning elemental 6 hits damage to enemies to an area
    4) Tsunami 48MP– Summons Leviathan. Water elemental 12 hits damage to enemies to an area
    5) Wind Slash 48MP – Summons Winggrapher. Wind elemental 12 hits damage to enemies to an area
    6) Terrestrial Rage 48MP – Summons Fenrir. Earth elemental 12 hits damage to enemies to an area
    7) Holy Judgement 50MP– Summons Alexander. Holy elemental 12 hits damage to enemies to an area
    8) Runaway Train 50MP– Summons Doomtrain. Poison elemental 12 hits damage and all status ailments to enemies to an area
    9) Silent Voice 50MP– Summons Siren. Non-elemental 12 hits damage and silence status to enemies to an area
    10) Mega Flare 60MP– Summons Bahamut. Strong fire elemental 15 hits damage to enemies to an area

    8 elements:
    1) Fire
    2) Ice
    3) Lightning
    4) Water
    5) Wind
    6) Earth
    7) Holy
    8) Poison

    8 Buffs:
    1) Bravery
    2) Faith
    3) Protect
    4) Shell
    5) Haste
    6) Concentrate
    7) Inspire
    8) Barrier

    18 Status enhancements:
    1) Regen
    2) Replenish
    3) Aura
    4) Reflect
    5) Float
    6) Immune
    7) Reraise
    8) Quick
    9) Enfire
    10) Enblizzard
    11) Enthunder
    12) Enwater
    13) Enaero
    14) Enstone
    15) Enholy
    16) Enbio
    17) Transfiguration
    18) Immovable(Not affected to Blow, Tidal, Demi, Gravity, Quarter, End-Zone, Black Hole, Hold and Entangle spells)

    7 Debuff:
    1) Coward Cured by Jolt Tonic and Remedy
    2) Fear Cured by Jolt Tonic and Remedy
    3) Careless Cured by Jolt Tonic and Remedy
    4) Distress Cured by Jolt Tonic and Remedy
    5) Slow Cured by Jolt Tonic and Remedy
    6) Distract Cured by Jolt Tonic and Remedy
    7) Unmotivate Cured by Jolt Tonic and Remedy

    20 Status ailments:
    1) Blind Cured by Eye Drops and Remedy
    2) Silence Cured by Echo Screen and Remedy
    3) Poison Cured by Antidote and Remedy
    4) Sleep Cured by Jolt Tonic and Remedy
    5) Petrify Cured by Soft and Remedy
    6) Zombie Cured by Holy Water and Remedy
    7) Doom Cured by Phoenix Tear and Remedy
    8) KO Cured by Phoenix Down, Mega Phoenix, Phoenix Blood and Phoenix Spirit
    9) Spill Cured by Magic Water and Remedy
    10) Virus Cured by Vaccine and Remedy
    11) Immobilize Cured by Jolt Tonic and Remedy
    12) Disable Cured by Jolt Tonic and Remedy
    13) Stop Cured by Jolt Tonic and Remedy
    14) Berserk Cured by Jolt Tonic and Remedy
    15) Confuse Cured by Jolt Tonic and Remedy
    16) Curse Cured by Holy Water and Remedy
    17) Mini Cured by Cornucopia and Remedy
    18) Imp Cured by Green Cherry and Remedy
    19) Toad Cured by Maiden's Kiss and Remedy
    20) Drain No Cure
    (Having opposing buff and debuff will make both of them to perish. Like Bravery and Debrave)
    (KO will result in loosing Gil equivalent to the current level of the character, this is the only penalty when the player's character is KO'ed, Reraise will not protect the player's character from penalty from dying)


    Equipment:
    Weapon
    Weapon or Shield
    Headgear
    Body equipment (can give half damage or no damage to an element or elements)
    Outfit(job clothes)
    Relic (5 slots)

    Weapons:
    1) Spear
    2) Whip
    3) Claw
    4) Bow
    5) Gun
    6) Axe
    7) Sword
    8) Katana
    9) Blackjack
    10) Nunkaku
    11) Knife
    12) Gloves
    13) Rod
    14) Staff
    15) Foot gloves

    Special Weapons:
    1 Blitzball
    2 Soccer ball
    3 Grapple
    4 Hook
    5 Dual Lollipoop of Shampoo
    6 Son Goky Stick
    7 Ryoga’s Umbrella
    8 Jean’s Fan
    9 Sling
    10 Dart

    Relic list:
    Fire Ring – Absorbs fire element
    Ice Ring – Absorbs ice element
    Spark Ring – Absorbs lightning element
    Coral Ring – Absorbs water element
    Wind Ring – Absorbs wind element
    Earth Ring – Absorbs earth element
    Holy Ring – Absorbs holy element
    Bio Ring – Absorbs poison element
    Wizard Ring – Absorbs fire, ice, lightning, water, wind, earth, holy and poison elements
    Brave Ring – Infinite Bravery
    Faith Ring – Infinite Faith
    Protect Ring – Infinite Protect
    Shell Ring – Infinite Shell
    Quick Ring – Infinite Haste
    Focus Ring – Infinite Concentrate
    Critical Ring – Infinite Inspire
    Health Ring – Infinite Regen
    Replenish Ring – Infinite Replenish
    Limit Ring – Infinite Aura
    Reflect Ring – Infinite Reflect
    Angel Wings – Infinite Float
    Ribbon – Infinite Immune
    Phoenix Ring – Infinite Reraise
    Battle Ring – Infinite Bravery, Faith, Aura, Immune and Inspire
    Pod Bracelet – Infinite Protect and Shell
    Marvel Shoes – Infinite Protect, Shell, Regen, Haste and Concentrate
    Warrior Ring – Protection against Debrave, Defaith, Deprotect, Deshell, Slow, Distract and Distress statuses
    Star Pendant – Protection against Poison, Spill, and Virus statuses
    Jewel Ring – Protection against Petrify status
    Fairy Ring – Protection against Poison, Spill, Virus and Blind statuses
    Peace Ring – Protection against Berserk and Confuse statuses
    Amulet – Protection against Poison, Spill, Virus, Blind, Sleep, Zombie and Curse statuses
    White Cape – Protection against Mini, Imp, Toad and Silence statuses
    Safety Bit – Protection against Zombie, Petrify, KO, Immobilize, Disable and Stop statuses
    Angel Ring – Protection against Zombie, Doom, KO, Curse and Drain statuses
    Beads – Increases Evasion by 20
    Hyper Wrist – Increases Attack by 50%
    Sage Gloves – Increases Magic Attack by 50%
    Muscle Belt – Increases maximum HP by 50%
    Crystal Orb – Increases maximum MP by 50%
    Godlike Ring – Increases Attack, Magic Attack, Maximum HP and Maximum MP by 50% and increases Evasion by 20
    Longevity Ring – Increases Maximum HP by 1000, increases maximum MP by 100 and increases maximum SP by 10
    Kingdom Ring – Increases Attack and Magic Attack by 50
    Knight Ring – Increases Defense and Magic Defense by 50
    Hunter Ring – Increases Accuracy and Evasion by 50
    Galaxy Ring – Increases Speed and Critical by 50
    Gold Hairpin – Halves the MP cost of all spells
    Economizer – Makes all magic spells cost 1 MP
    Spirit Ring – All secret techniques are half SP cost
    Rampage Ring - All secret techniques are one SP cost
    Dominating Ring – All abilities are half MP cost and all secret techniques are half SP cost
    Effortless Ring – All abilities are 0 MP cost and all secret techniques are 0 SP cost
    Exp Ring – Doubles the wearer's Experience gained after defeating an enemy
    AP Ring – Doubles the wearer's Ability Points gained after defeating an enemy
    Growth Ring – Doubles the wearer's Experience and Ability Points gained after defeating an enemy
    Prosperity Ring – Doubles the Gil obtained after defeating an enemy
    Drop Ring – Doubles the Drop Rate after defeating an enemy
    Greed Ring – Doubles the Gil and Drop Rate after defeating an enemy
    Glorious Ring – Doubles the wearer's Experience and Ability Points gained after defeating an enemy. And doubles the Gil and Drop Rate after defeating an enemy
    Immovable Ring – Makes the character have immovable status that is immune to Blow and Tidal spells
    Owning Ring – Triples the Drop Rate after defeating an enemy
    Imperial Ring – Triples the Experience, Ability Points and Gil after defeating an enemy
    Master Ring - Triples the Experience, Ability Points, Drop Rate and Gil after defeating an enemy
    Blind Ring – Blind status in attacks
    Silence Ring – Silencestatus in attacks
    Poison Ring – Poison status in attacks
    Sleep Ring – Sleep status in attacks
    Petrify Ring – Petrify status in attacks
    Zombie Ring – Zombie status in attacks
    Doom Ring – Doom status in attacks
    KO Ring – KO status in attacks
    Spill Ring – Spill status in attacks
    Virus Ring – Virus status in attacks
    Immobilize Ring – Immobilize status in attacks
    Disable Ring – Disable status in attacks
    Stop Ring – Stop status in attacks
    Berserk Ring – Berserk status in attacks
    Confuse Ring – Confuse status in attacks
    Curse Ring – Curse status in attacks
    Mini Ring – Mini status in attacks
    Imp Ring – Imp status in attacks
    Toad Ring – Toad status in attacks
    Drain Ring – Drain status in attacks

    Statuses:
    HP
    MP
    SP
    Attack
    Defense
    Magic Attack
    Magic Defense
    Accuracy
    Evasion
    Speed
    Critical


    HP LEVEL UP BY 10- GAME TIME OF AN HOUR NEEDED
    ATTACK LEVEL UP BY 1– GAME TIME OF AN HOUR NEEDED
    DEFENSE LEVEL UP BY 1 – GAME TIME OF AN HOUR NEEDED
    ACCURACY LEVEL UP BY 1 – GAME TIME OF AN HOUR NEEDED
    SPEED LEVEL UP BY 1 – GAME TIME OF AN HOUR NEEDED
    MP LEVEL UP BY 1 – HUNDRED STEPS NEEDED
    MAGIC ATTACK LEVEL UP BY 1 – HUNDRED STEPS NEEDED
    MAGIC DEFENSE LEVEL UP BY 1 – HUNDRED STEPS NEEDED
    EVASION LEVEL UP BY 1 – HUNDRED STEPS NEEDED
    CRITICAL LEVEL UP BY 1 – HUNDRED STEPS NEEDED


    Lowest level is 1 and highest level is 99. Maximum HP is 9999 Maximum MP is 999. Maximum SP is 99 and Maximum SP only increases by level up. Level 1 has 0 SP. Maximum Attack, Defense, Magic attack, Magic defense, Accuracy, Speed, Evasion and Critical is 255.


    Enemy Races:
    Insect – Weak to poison element
    Plant – Weak to fire element
    Robot – Weak to lightning element
    Cat – Weak to water element
    Bird – Weak to lightning and earth elements
    Aquatic – Weak to lightning element


    NPCs(Characters are to be asked permission for them to be used)
    1. Card Dealer – Yugi (Yu Gi Oh)
    2. Experience Dealer – Ban (Get Backers)
    3. Weapon Dealer – Jack (Samurai Jack)
    4. Shield Dealer – Riou (Suikoden II)
    5. Headgear Dealer – Tir (Suikoden)
    6. Armor Dealer – Alucard (Castle Vania)
    7. Outfit Dealer - Mario (Super Mario Brothers)
    8. Relic Dealer – Lara (Tomb raider)
    9. HP Dealer - Makoto (El Hazard)
    10. Attack and Defense Dealer - Musashi (Brave Fencer Musashi)
    11. Magic and magic Defense Dealer - Reina (Dark Dellusion)
    12. Accuracy and Evasion Dealer - Crash Bandicoot (Crash Bandicoot)
    13. Speed and Critical Dealer - Tomba (Tomba)
    14. House Dealer – Inaho (Master Of Mosquiton)
    15. Teleporter – Yukito (Chronicle Of Wings)
    16. Healer – Cecilia (Hexyz Force)
    17. Broadcaster – Leknaat (Suikoden Series)
    18. Gil Room – Fujiko (Lupin The 3rd)
    19. Restaurant – Mao (Cooking Master Boy)
    20. Bakery – Kazuma (Yakitate Japan)
    21. Map Dealer – Nanami (One Piece)
    22. Bestiary Dealer – Robin (One Piece)
    23. Quest and Item Dealer – Soujiro (Samurai X)
    24. Fruit, Vegetable and Meat Dealer – Luffie (One Piece)
    25. Recipes, Seasonings and Cooking Utensils – Sanji (One piece)
    26. Ability Dealer – Clef (Magic Knight rayearth
    27. Hospital – Chopper (One Piece)
    28. Church – Jessica (Lunar)
    29. Chocobo Rental and Dealer – Chocolina (Lightning Returns Final Fantasy XIII)
    30. Drinks Dealer – Mei Li (Cooking Master Boy)
    Asking Permission List:
    1. Yu Gi Oh Kazuki Takahashi
    2. Get Backers Shin Kibayashi
    3. Samurai Jack Tracy West
    4. Suikoden and Suikoden II Konami
    5. Castle Vania Koji Igarashi and Toshiharu Furukawa
    6. Super Mario Brothers Takashi Tezuka
    7. Tomb Raider Rhianna Pratchett
    8. El Hazard Hidemoto Tsubura
    9. Brave Fencer Musashi Koichi Ogawa
    10. Dark Delusion Tecmo
    11. Crash Bandicoot Jason Rubin
    12. Tomba Masayoshi Kurokawa
    13. Master Of Mosquiton Satoru Akahori, Sumio Uetake and Katsuhiko Takayama
    14. Cronicles of Wings Clamp
    15. Hexyz Force Sting Entertainment
    16. Lupin the 3rd Monkey Punch
    17. Cooking Master Boy Etsushi Ogawa
    18. Yakitate Japan Takashi Hashiguchi
    19. One Piece Eiichiro Oda
    20. Samurai X Nobuhiro Watsuki
    21. Magic Knight Rayearth Clamp
    22. Lunar and Lunar 2 Toshiyuki Kubooka
    23. Kingdom Hearts Ju Akiyama, Kazushige Nojima and Daisuke Watanabe
    24. Resident Evil Shinji Mikami and Tokuro Fujiwara
    25. Naruto Masashi Kishimoto
    26. Rave Hiro Mashima
    27. Fairy Tail Hiro Mashima
    28. Sket Dance Kenta Shinohara
    29. Fushigi Yuugi Yuu Watase
    30. Detective Conan Gosho Aoyama
    31. Card Captor Sakura Clamp
    32. Ayashino Ceres Yuu Watase
    33. Genso maden Saiyuki Kazuya Minekura
    34. Knight Hunters Kenichi Kanemaki
    35. Galaxy Angels Toshiki Inoue
    36. Ranma ½ Rumiko Takahashi
    37. Yuyu Hakusho Toshihiro Togashi
    38. Dragon Ball Z Akira Toriyama
    39. Megaman and Megaman X Keiji Inafune
    40. Akazukin Cha Cha Min Ayahana
    41. Flame Of Recca Nobuyuki Anzai
    42. Sakura Wars Satoru Akahori

    Eidolons’ Gifts after defeated:
    1) Fire Ring - Ifrit
    2) Ice Ring - Shiva
    3) Spark Ring - Ixion
    4) Coral Ring - Leviathan
    5) Wind Ring - Winggrapher
    6) Earth Ring - Fenrir
    7) Holy Ring - Alexander
    8) Bio Ring - Doomtrain
    9) Wizard Ring - Siren
    10) Beads, Hyper Wrist, Sage Gloves, Muscle Belt and Crystal Orb - Bahamut

    Arena challanges:
    1) Sora, Kairi and Riku Reward: Brave Ring
    2) Roxas, Namine and Ansem Reward: Faith Ring
    3) Alex, Luna and Mia Reward: Protect Ring
    4) Hiro, Lucia and Ronfar Reward: Shell Ring
    5) Jill, Leon and Claire Reward: Quick Ring
    6) Naruto, Saske and Sakura Reward: Focus Ring
    7) Kenshin, Aoshi and Misao Reward: Critical Ring
    8) Haru, Elie and Musica Reward: Health Ring
    9) Natsu, Lucy and Gray Reward: Replenish Ring
    10) Erza, Wendy and Gajeel Reward: Limit Ring
    11) Mirajane, Lisanna and Elfman Reward: Reflect Ring
    12) Gon, Killua and biske Reward: Angel Wings
    13) Bossun, Himeko and Switch Reward: Ribbon
    14) Miaka, Tamahome and Hotohori Reward: Phoenix Ring
    15) Lupin, Jigen and Goemon Reward: Battle Ring
    16) Conan, Ran and Akai Reward: Pod Bracelet
    17) Sakura, Tomoyo and Li Reward: Marvel Shoes
    18) Aya, Toya and yuhi Reward: Godlike Ring
    19) Goku, Gojyo and Hakkai Reward: Longevity Ring
    20) Terra, Aqua and Ventus Reward: Kingdom Ring
    21) Hikaru, Fumi and Fuu Reward: Knight Ring
    22) Omi, Ken and Yoji Reward: Hunter Ring
    23) Milfeulle, Ranpha and Forte Reward: Galaxy Ring
    24) Ranma, Akane and Shampoo Reward: Gold hairpin
    25) Yusuke, Kurama and Hiei Reward: Economizer
    26) Goku, Vegetta and Trunks Reward: Spirit Ring
    27) Gohan, Goten and trunks Reward: Rampage Ring
    28) Rockman, Roll and Protoman Reward: Dominating Ring
    29) X, Zero and Axel Reward: Effortless Ring
    30) Cloud, Tifa and Yuffie Reward: Exp Ring
    31) Squall, Rinoa and Irvine Reward: AP Ring
    32) Zidane, Garnet and Vivi Reward: Growth Ring
    33) Tidus, Yuna and Rikku Reward: Prosperity Ring
    34) Vaan, Ashe and Penelo Reward: Drop Ring
    35) Lightning, Hope and Vanille Reward: Greed Ring
    36) Ramza, Delita and Agrias Reward: Glorious Ring
    37) Cha cha, Riya and Shiine Reward: Immovable Ring
    38) Recca, Fuko and Kogane Reward: Owning Ring
    39) Sakura, Sumire and Maria Reward: Imperial Ring
    40) Syaoran, Kurogane and Fei Reward: Master Ring

    Relics that can be bought from shops to prevent debuffs and status ailments:
    Warrior Ring – Protection against Debrave, Defaith, Deprotect, Deshell, Slow, Distract and Distress statuses
    Star Pendant – Protection against Poison, Spill, and Virus statuses
    Jewel Ring – Protection against Petrify status
    Fairy Ring – Protection against Poison, Spill, Virus and Blind statuses
    Peace Ring – Protection against Berserk and Confuse statuses
    Amulet – Protection against Poison, Spill, Virus, Blind, Sleep, Zombie and Curse statuses
    White Cape – Protection against Mini, Imp, Toad and Silence statuses
    Safety Bit – Protection against Zombie, Petrify, KO, Immobilize, Disable and Stop statuses
    Angel Ring – Protection against Zombie, Doom, KO, Curse and Drain statuses


    Blue Magic List (Any job can learn blue magic by defeating an enemy, receiving it's blue magic item and use it's blue magic item. Stealing item is also an option)
    1) Rampage 3 MP – Berserk on the party except those who are immune
    2) White Wind 28 MP – Restore HP to the party equal to the caster's current HP
    3) Mighty Guard 72 MP – Grants Protect, Shell, Immune and Float to the party
    4) Missile 7 MP – Enemy reduce HP to Ό of current HP
    5) Death Claw 21 MP – Enemy reduce HP to single digit and inflicts Stop
    6) ???? 3 MP – Deals non-elemental piercing damage to the enemy equal to caster's maximum HP minus the caster's current HP
    7) Burn Ray 5 MP – Deals fire elemental damage to a line
    8) 1,000 needles 25 MP – Deals 1000 damage to the enemy. Damage cannot be reduced
    9) Aqua Rake 37 MP – Deals non-elemental damage to a wide area. Deals 8 times damage to desert enemies
    10) Chef’s knife 20 MP - Deals damage to the enemy equal to number of steps taken throughout the game divided by thirty-two
    11) Bad breath 32 MP – Inflicts all status ailments to the enemy
    12) Angel Whisper 50 MP - Fully revives one dead ally, heals an injured ally to full. Angel whisper also cures the following status changes: KO, Sleep, poison, confusion,
    silence, slow, stop, frog, mini, petrify, berserk and blind
    13) Blaze 35 Mp - Extreme fire damage to a wide area
    14) Clean Sweep 34 MP - Extreme water damage to a wide area
    15) Electrocute 32 MP - Strong lightning damage to a wide area
    16) Laser eye 4MP– damages an enemy
    17) Ultra Waves 10MP– Damages enemies in a line
    18) Aqua Breath 10MP– Water elemental damage to a line
    19) Fire Breath 10MP– Fire elemental damage to the enemy
    20) Earth Shake 33 MP – Earth elemental damage to a wide area
    21) Twister 36MP – Wind elemental damage to a wide area
    22) Absolute 0 39MP- Ice elemental damage to a wide area
    23) Seed Cannon 6MP– Damages an enemy
    24) Nova 38MP– Damages a wide area


    Item Dealer:
    Potion 100 Restores 200 HP of one character
    Hi-Potion 500 Restores 1000 HP of one character
    X-Potion 5,000 Fully restores HP of one character
    Mega-Potion 10,000 Restores 2000 HP to each party member
    Ether 500 Restores 100 MP of one character
    Turbo Ether 3,000 Restores 500 MP of one character
    X-Ether 10,000 Fully Restores MP of one character
    Mega-Ether 20,000 Restores 200 MP of each party member
    Spirit Potion 1,000 Restores 20 SP of one character
    Hi-Spirit Potion 3,000 Restores 50 SP of one character
    X-Spirit Potion 15,000 Fully Restores SP of one character
    Phoenix Down 500 Revives one character from KO
    Mega Phoenix 10,000 Revives party from KO
    Phoenix Blood 10,000 Revives one character from KO with full HP
    Phoenix Spirit 30,000 Revives party from KO with full HP
    Elixir 50,000 Fully Restores one character’s HP, MP and SP
    Megalixir 100,000 Fully restores HP, MP and SP of party
    Antidote 30 Cure Poison
    Soft 100 Cures Petrify
    Eye Drops 20 Cures Blind
    Echo Screen 100 Cures Silence
    Jolt Tonic 100 Cures Sleep, Immobilize, Disable, Stop, Berserk/Confuse
    Phoenix Tear 100 Cures Doom
    Holy Water 150 Cures Zombie and Curse
    Magic Water 100 Cures Spill
    Vaccine 100 Cures Virus
    Cornucopia 50 Cures Mini
    Green Cherry 150 Cures Imp
    Maiden’s Kiss 60 Cures Toad
    Remedy 1,000 Cures all Debuffs and status abnormalities except KO
    Mega Remedy 3,000 Cures all debuffs and status abnormalities except KO to the party

    Synthesize:
    Antartic Wind x3 Diamond Armor
    Arctic Wind x3 Ice Mail
    Ice Gem x3 Ice Ring
    Bomb Fragment x3 Meteo Armor
    Bomb Core x3 Fire Mail
    Fire Gem x3 Fire Ring
    Electro Marble x3 Gold Armor
    Lightning Marble x3 Lightning Mail
    Lightning Gem x3 Spark Ring
    Fish scale x3 Coral Armor
    Dragon Scale x3 Coral Mail
    Water Gem x3 Coral Ring
    Bird Feather x3 Wind Armor
    Shear Feather x3 Wind Mail
    Wind Gem x3 Wind Ring
    Magic Stone x3 Earth Armor
    Wizard Stone x3 Earth Mail
    Earth Gem x3 Earth Ring
    Shinning Gem x3 Holy Armor
    Blessed Gem x3 Holy Mail
    Holy Gem x3 Holy Ring
    Poison Powder x3 Bio Armor
    Poison Fang x3 Bio Mail
    Bio Gem x3 Bio Ring
    Shadow Gem x3 Blind Ring
    Silence Powder x3 Silence Ring
    Ochu Tentacle x3 Poison Ring
    Sleep Powder x3 Sleep Ring
    Cockatrice Pinion x3 Petrify Ring
    Zombie Powder x3 Zombie Ring
    Candle of Life x3 Doom Ring
    Curse Spike x3 KO Ring
    Spill Gem x3 Spill Ring
    Virus x3 Virus Ring
    Immobilize Potion x3 Immobilize Ring
    Disable Potion x3 Disable Ring
    Stop Gem x3 Stop Ring
    Anger Spirit x3 Berserk Ring
    Brain Wash x3 Confuse Ring
    Curse Potion x3 Curse Ring
    Youth Potion x3 Mini Ring
    Imp Skin x3 Imp Ring
    Frog Skin x3 Toad Ring
    Vampire Fang x3 Drain Ring

    Quest Items:
    Supreme Gem Black Mage Quest
    Dark Matter Jinx Quest
    Chocobo Feather Samurai and Thief Quest
    Healing Water White Mage Quest
    Soul Spring Support Quest
    Lightweight Monk Quest
    Star fragment Lancer Quest
    Turtle Shell Boxer Quest
    Adamantine Fantasy Quests and Genji Gloves
    Sharp Spike Warrior and Black Knight Quest
    Dragon Fang Kick Boxer Quest
    Sniper Scope Hunter and Engineer Quests

    Blue Magic Item List:
    Fury Fang Rampage
    White Wind White Wind
    Barrier Mighty Guard
    Missile Missile
    Death Claw Death Claw
    Vengeful Spirit ????
    Fire Cannon Burn Ray
    Cactus Thorn 1,000 needles
    Bubbles Aqua Rake
    Chef’s Knife Chef’s knife
    Malboro Tentacle Bad Breath
    Angel Feather Angel Whisper
    Red Fang Blaze
    Draggon Skin Clean Sweep
    Coral Fragment Electrocute
    Brain Eye Laser eye
    Spider Web Ultra Waves
    Water Crystal Aqua Breath
    Inferno Fang Fire Breath
    Dino Bone Earth Shake
    Windmill Twister
    North Wind Absolute 0
    Mandragora Root Seed Cannon
    Energy Crystal Nova

    Weapon Dealer:
    (No required level in equiping weapons)
    Spear:
    1. Spear 100
    2. Trident 1,000
    3. Partisan 10,000
    4. Gungnir 100,000
    5. Longinus 1,000,000
    Whip:
    1. Whip 100
    2. Chain Whip 1,000
    3. Slaying Tail 10,000
    4. Red Scorpion 100,000
    5. Save the Queen 1,000,000
    Claw:
    1. Claws 100
    2. Tiger Fangs 1,000
    3. Kaiser Knuckles 10,000
    4. Duel Claws 100,000
    5. Rune Claws 1,000,000
    Bow:
    1. Bow 100
    2. Great Bow 1,000
    3. Youchi Bow 10,000
    4. Artemis Bow 100,000
    5. Perseus Bow 1,000,000
    Gun:
    1. Gun 100
    2. Valiant 1,000
    3. Ulysses 10,000
    4. Bismarck 100,000
    5. Exeter 1,000,000
    Axe:
    1. Axe 100
    2. Battle Axe 1,000
    3. Giant Axe 10,000
    4. Cleaver 100,000
    5. Rune Axe 1,000,000
    Sword:
    1. Broad Sword 100
    2. Long Sword 1,000
    3. Rune Edge 10,000
    4. Regalcutlass 100,000
    5. Enchanter 1,000,000
    Katana:
    1. Katana 100
    2. Bizen’s Pride 1,000
    3. Kotetsu 10,000
    4. Ichimonji 100,000
    5. Masamune 1,000,000
    Blackjack
    1. Blackjack 100
    2. Torchwood 1,000
    3. Coral Spin 10,000
    4. Sun Spike 100,000
    5. Crystal Ball 1,000,000
    Nunkaku
    1. Nunkaku 100
    2. Flail 1,000
    3. Morning Star 10,000
    4. Crescent Wish 100,000
    5. Stange Vision 1,000,000
    Knife:
    1. Knife 100
    2. Dagger 1,000
    3. Main Gauche 10,000
    4. Valiant Knife 100,000
    5. Orichalcum Dirk 1,000,000
    Gloves:
    1. Gloves 100
    2. Metal Knuckle 1,000
    3. Maverick 10,000
    4. Gaunlet 100,000
    5. Ehrgeiz 1,000,000
    Rods:
    1. Rod 100
    2. Magus Rod 1,000
    3. Stardust 10,000
    4. Wizard Rod 100,000
    5. Whale Whisker 1,000,000
    Staff:
    1. Mage Staff 100
    2. Oak Staff 1,000
    3. Cypress Pile 10,000
    4. High Mage Staff 100,000
    5. Mace of Zeus 1,000,000
    Foot Gloves:
    1. Foot Gloves 100
    2. Traveler 1,000
    3. Scout 10,000
    4. Tourist 100,000
    5. Imperial 1,000,000

    Fantasy Quests and Genji Gloves:
    1) Fantasy Lancer Spear 100% bonus to Jump damage
    2) Fantasy Jinx Whip 25% bonus to duration of all debuffs and status ailments
    3) Fantasy Support Claw 25% bonus to duration of all buffs and status enhancements
    4) Fantasy Hunter Bow 100% bonus to accuracy
    5) Fantay Engineer Gun 50% bonus to attacks and 50% bonus to accuracy
    6) Fantasy Warrior Axe 200% bonus to attacks and 50% less defense
    7) Fantasy Knight Sword 100% bonus to attacks
    8) Fantasy Samurai Katana 50% bonus to attacks and 50% bonus to speed
    9) Fantasy Black Knight Blackjack 300% bonus to attacks and 100% less to defense
    10) Fantasy Monk Nunkaku 50% bonus to attacks and 50% bonus to evasion
    11) Fantasy Thief Knife 100% bonus to speed
    12) Fantasy Boxer Gloves 50% bonus to attacks and 50% bonus to defense
    13) Fantasy Black Mage Rod 25% bonus to all HP damaging spells
    14) Fantasy White Mage Staff 25% bonus to HP restoring spells
    15) Fantasy Kick Boxer Footgloves 50% bonus to attacks and 50% bonus critical
    16) Genji Gloves Gloves 200% bonus to attacks

    Genji Quests:
    1) Genji Helmet Adamantine x4 100% bonus to attacks
    2) Genji Armor Adamantine x4 100% bonus to attacks
    3) Genji Outfit Adamantine x4 100% bonus to attacks

    White Mage Quests:
    1) White Mage Hood Healing Water x1 25% bonus to HP restoring spells
    2) White Mage Robe Healing Water x1 25% bonus to HP restoring spells
    3) White Mage Outfit Healing Water x1 25% bonus to HP restoring spells

    Black Mage Quests:
    1) Black Mage Hat Supreme Gem x1 25% bonus to all HP damaging spells
    2) Black Mage Robe Supreme Gem x1 25% bonus to all HP damaging spells
    3) Black Mage Outfit Supreme Gem x1 25% bonus to all HP damaging spells

    Support Quests:
    1) Support Headgoggles Soul Spring x1 25% bonus to duration of all buffs and status enhancements
    2) Support Robe Soul Spring x1 25% bonus to duration of all buffs and status enhancements
    3) Support Outfit Soul Spring x1 25% bonus to duration of all buffs and status enhancements

    Jinx Quests:
    1) Jinx Bandanna Dark Matter x1 25% bonus to duration of all debuffs and status ailments
    2) Jinx Robe Dark Matter x1 25% bonus to duration of all debuffs and status ailments
    3) Jinx Outfit Dark Matter x1 25% bonus to duration of all debuffs and status ailments

    Fantasy weapons and Genji Glove quest:

    1) Fantasy Lancer Star Fragment x4
    2) Fantasy Jinx Dark Matter x1
    3) Fantasy Support Soul Spring x1
    4) Fantasy Hunter Sniper Scope x4
    5) Fantay Engineer Adamantine x2 Sniper Scope x2
    6) Fantasy Warrior Adamantine x6 Sharp Spike x2
    7) Fantasy Knight Adamantine x4
    8) Fantasy Samurai Adamantine x2 Chocobo Feather x2
    9) Fantasy Black Knight Adamantine x8 Sharp Spike x4
    10) Fantasy Monk Adamantine x2 Lightweight x2
    11) Fantasy Thief Chocobo Feather x4
    12) Fantasy Boxer Adamantine x2 Turtle Shell x2
    13) Fantasy Black Mage Supreme Gem x1
    14) Fantasy White Mage Healing Water x1
    15) Fantasy Kick Boxer Adamantine x2 Dragon Fang x2
    16) Genji Gloves Adamantine x4


    Shield Dealer:
    1. Shield 100
    2. Escutcheon 1,000
    3. Leather Shield 10,000
    4. Iron Shield 100,000
    5. Crystal Shield 1,000,000
    Headgears Dealer:
    1. Leather Hat 100
    2. Feather Hat 1,000
    3. Red Hood 10,000
    4. Green Beret 100,000
    5. Black Hood 1,000,000
    Body Equipments Dealer:
    1. Clothes 100
    2. Leather Outfit 1,000
    3. Leather Vest 10,000
    4. Chain Vest 100,000
    5. Adaman Vest 1,000,000
    Outfit Dealer:
    1. White Mage Outfit 1,000,000
    2. Black Mage Outfit 1,000,000
    3. Support Outfit 1,000,000
    4. Jinx Outfit 1,000,000
    5. Genji Warrior Outfit1,000,000

    Fruits, Vegetable and Meat Dealer:
    1. Apple
    2. Orange
    3. Banana
    4. Mango
    5. Pineapple
    6. Cabbage
    7. Carrots
    8. Garlic
    9. Onion
    10. Peppers
    11. Tomato
    12. Potato
    13. Lettuce
    14. Brocolli
    15. Asparagus
    16. Chicken Meat
    17. Pork Meat
    18. Fish Meat

    Recipes, Seasonings and Cooking Utensils
    1.
    Bestiary Dealer:
    Monster and Boss List: N E S W Card Modify
    1. Abaddon
    2. Abomination
    3. Abyss Worm 7 2 3 5
    4. Adamantitan
    5. Adamantite Golem
    6. Adamantoise 4 5 5 6
    7. Aeronite(BOSS)
    8. Ahriman
    9. Alcyone
    10. Alraune
    11. Anacondaur 5 1 3 5
    12. Anemone
    13. Antlion
    14. Archangeli
    15. Archeoaevis(BOSS)
    16. Archeodemon(BOSS)
    17. Armadodo 6 3 1 6
    18. Axe Beak
    19. Bandersnatch
    20. Barbed Spectre
    21. Basilisk
    22. Bat Eye
    23. Behemoth 3 6 5 7
    24. Belhelmel 3 4 5 3
    25. Bite Bug
    26. Blazer Beetle
    27. Blitz 1 6 4 7
    28. Blood Soul 2 1 6 1
    29. Blue Dragon 6 2 7 3
    30. Blue Soul
    31. Bomb 2 7 6 3
    32. Brown Soul
    33. Cactuar 6 2 6 3
    34. Caith Sith
    35. Carrion Worm
    36. Carve Spider
    37. Caterchipillar 4 2 4 3
    38. Catoblepas(BOSS)
    39. Cave Bat
    40. Cave Naga
    41. Ceratoraptor
    42. Ceratosaur
    43. Chaser
    44. Chimera 7 6 5 3
    45. Circuitron
    46. Clipper
    47. Cockatrice 6 1 4 6
    48. Coerul
    49. Condor
    50. Corbett
    51. Crawler
    52. Crazy Horse
    53. Creeps 5 2 5 2
    54. Crocodile
    55. Cyclops
    56. Dark Force
    57. Dark Soul
    58. Dark Wolf
    59. Death Claw 4 4 7 2
    60. Death Eye
    61. Death Flower
    62. Death Horn
    63. Death Warden
    64. Deckdrone
    65. Defeater
    66. Dessert Sahagin
    67. Devil Crab
    68. Dinonix
    69. Doom Gaze(BOSS)
    70. Dragon Fly
    71. Dragon Pod(BOSS)
    72. Dual Horn
    73. Earth troll
    74. Elastoid 6 2 6 7
    75. Elder treant
    76. Electro Fish
    77. Elnoyle 5 3 7 6
    78. Enuo(BOSS)
    79. Epaaj
    80. Ereshkigal(BOSS)
    81. Exoray
    82. Fang
    83. Fastitocalon 7 5 1 3
    84. Fastitocalon-F 3 5 2 1
    85. Feather Circle
    86. Flame Flan
    87. Flame Hound
    88. Flan
    89. Floating Eye
    90. Flying Ray
    91. Forbidden 6 6 3 2
    92. Funguar 5 1 1 3
    93. Fury
    94. Gargoyle
    95. Garm
    96. Garuda
    97. Garula
    98. Gatling
    99. Gayla
    100. Geezard 4 1 5 1
    101. Gelatitan(BOSS)
    102. Gesper 1 5 4 1
    103. Ghost
    104. Ghoul
    105. Gigan Octopus
    106. Gigantoad
    107. Gigantuar(BOSS)
    108. Gigas
    109. Gigas Gator
    110. Gigas Worm
    111. Glacial Eye 6 1 4 3
    112. Gloom Widow
    113. Goblin
    114. Goblin Mage
    115. Goblot
    116. Gorgonopsid
    117. Granaldo(BOSS)
    118. Grand Aevis(BOSS)
    119. Grand Dragon
    120. Grand Mantis 5 2 5 3
    121. Grass Tortoise
    122. Grat 7 1 3 1
    123. Green Soul
    124. Grenade
    125. Grendel 4 4 5 2
    126. Griffin
    127. Harvester
    128. Head Stone
    129. Hecteyes
    130. Hedgehog Pie
    131. Helldiver
    132. Hellhound
    133. Hellraiser
    134. Hexadragon 7 5 4 3
    135. Hidon(BOSS)
    136. Hill Gigas
    137. Hoplite
    138. Horned Devil
    139. Hornet
    140. Humbaba(BOSS)
    141. Hydra
    142. Hyenadon
    143. Ice Lizard
    144. Iguion(BOSS)
    145. Imp 3 7 3 6
    146. Incubus
    147. Iron giant 6 5 6 5
    148. Iron Golem
    149. Ironback
    150. Ironclad
    151. Jabberwock
    152. Jelleye 3 2 1 7
    153. Jumbo Cactuar
    154. Jura Aevis(BOSS)
    155. Killer Bee
    156. Killer Mantis
    157. Killer Shark
    158. Kornago
    159. Lady bug
    160. Ladybird
    161. Lamia
    162. Land Ray
    163. Land Turtle
    164. Larva
    165. Lava Worm
    166. Leaf Bunny
    167. Leap Frog
    168. Lesser Tiger
    169. Lilith
    170. Magic Vice
    171. Magma Tortoise
    172. Malboro 7 7 4 2
    173. Mammon
    174. Mandragora
    175. Mandrake
    176. Manta Ray
    177. Manticore(BOSS)
    178. Master Tonberry(BOSS)
    179. Mecha Head
    180. Medusa
    181. Mesmerize 5 3 3 4
    182. Microchu
    183. Mimic
    184. Mind Flyer
    185. Minotaur
    186. Mistodon
    187. Mummy
    188. Myconid
    189. Nautiloid
    190. Needlehog
    191. Nemesis(BOSS)
    192. Neo Garula
    193. Neochu
    194. Niblet
    195. Nix
    196. Nova Dragon
    197. Nutkin
    198. Nymph
    199. Ochu 5 6 3 3
    200. Ogre
    201. Ogre Mage
    202. Orion
    203. Ouroboros
    204. Outcast
    205. Ozma(BOSS)
    206. Pantheron
    207. Peeper
    208. Penance(BOSS)
    209. Piranha
    210. Pisco Demon
    211. Plant Brain(BOSS)
    212. Plant Spider
    213. Poison Eagle
    214. Poison Toad
    215. Poltergeist
    216. Poplium
    217. Prison Cage(BOSS)
    218. Pulsework Gladiator
    219. Pulsework Knight
    220. Pulsework Soldier
    221. Pumpkin Head
    222. Python
    223. Rafflesia
    224. Red Bat 6 1 1 2
    225. Red Soul
    226. Rhizopas(BOSS)
    227. Ring Leader
    228. Rock Slug
    229. Rock Wasp
    230. Ruby Dragon 7 2 7 4
    231. Sabertooth
    232. Sahagin
    233. Salamander
    234. Sam08G
    235. Sand Bear
    236. Sand Golem
    237. Sand Horse
    238. Sand Ray
    239. Sand Wolf
    240. Sand Worm
    241. Scorpion
    242. Sea Dragon
    243. Sea Lion(BOSS)
    244. Sea Scorpion
    245. Sea Serpet
    246. Seeker Bat
    247. Serpion
    248. Shinryu(BOSS)
    249. Snow Flan
    250. Snow Wolf
    251. Snowlion 7 1 5 3
    252. Soul Cage(BOSS)
    253. Soul Saver(BOSS)
    254. Steel Bat
    255. Stone Golem
    256. Tarantula
    257. Thrustaevis 5 3 2 5
    258. Thunder Flan
    259. Tiamat(BOSS)
    260. Toadgre
    261. Tonberry King
    262. Tonberry 3 6 4 4
    263. Torama 7 4 4 4
    264. Tot Aevis
    265. Traveler
    266. Treant
    267. T-Rexaur 4 6 2 7
    268. Trick Sparrow
    269. Tri-Face 3 5 5 5
    270. Triffid
    271. Trillium
    272. Tri-Point(BOSS)
    273. Troll
    274. Undergrounder
    275. Vampire
    276. Vampire Thorn
    277. Vampiress
    278. Varuna
    279. Veteran
    280. Vice
    281. Warg Wolf
    282. Wasp
    283. Watch Drone
    284. Water Flan
    285. Wendigo 7 3 1 6
    286. Whale Zombie
    287. White Soul
    288. Wild Rat
    289. Worm hydra
    290. Wraith
    291. Wrexsoul(BOSS)
    292. Wyrm
    293. Wyvern
    294. Yellow Soul
    295. Yeti
    296. Zaghnol
    297. Zemzelett
    298. Zombie
    299. Zombie Dragon
    300. Zu

    Map Dealer:
    Cities:
    1. Vessel City – The Heart Of Magic

    Please e-mail me in my e-mail address if i am hired to be co-creator of the next Final Fantasy Online. richardandrewon@yahoo.com. I will need my income as a co-creator of the next Final Fantasy Online so that i will be able to publish my book in which the story of the book is about giving justice to those who are starved, thirsted, poisoned and given random punishments only just because of skin whitening medicines. And the story is also about calamities that is born from not getting free skin whitening medicines and that those calamities are never going to come anymore after the people learned about the giving of justice to being starved, thirsted, poisoned and given random punishments
    Last edited by raisuke007; 31st Jan 2017 at 04:51. Reason: Putting Special Weapons and e-mail address

  7. #57
    Please hire me as the co-creator of the next Final Fantasy Online. That is if my ideas are fit in the taste of Hironobu Sakaguchi. I don't plan to replace Hironobu Sakaguchi but to be co-creator of the next Final Fantasy, in which that is only if there will be next Final Fantasy XIII. Any additions, removings and changings is fine.

    Final Fantasy XIII Chase Of Legend
    Characters:
    Male:Chase(Caius+Lightning) Pink hair Commando Gunblade weapon
    Female:Serenity(Caius+Lightning)Violet hair Synergist Spear weapon
    Male:Logic(Hope+Vanille) Blond hair Medic Boomerang weapon
    Male:Courage(Hope+Vanille) Red hair Ravenger Rod weapon
    Male:Trick(Hope+Vanille) Red hair Saboteur Gun weapon
    Male:Tough(Snow+Serah) Pink Hair Sentinel Claw weapon
    Female: Prodigy(Noel+Yeul) Brown hair Commando Dual Sword weapon

    Characters origin:
    Caius and Lightning has two children, Chase and Serenity
    Hope and Vanille has three children, Logic, Courage and Trick
    Snow and Serah has one child, Tough
    Noel and Yeul has one child, Prodigy

    Eidoloths:
    South: Phoenix Flame wheel Rebirth flame Courage
    North east: Boreas Cold mist Absolute 0 Logic
    South East: Quezacotl Laser lightning Thunder Storm Chase
    East: Leviathan Rising water Tsunami Chase
    North west: Wingrapher Circles of wind Wind Slash Trick
    West: Terrato Rock cannon Earth Aura Tough
    North: Madeen Holy shell Terra Homing Serenity
    South west: Zodiark Shadow wave Darkening cloud Prodigy

    Places:
    NE Ice New Palumpolum CE ATB Gauge up
    N holy Mount Cedric CE
    Cedric Weapon
    NW wind Temple of Secrets CE Additional Accessory
    W earth Marcus CE ATB Gauge up Weapon
    Marcus Road Chocobo Eater CE
    SW shadow Marcelino CE Additional Accessory
    S fire Marcelino Ruins CE ATB Gauge up
    Denden Dessert Antlion Boss CE
    Denden Weapon
    SE thunderLightning Forest of Denden CE ATB Gauge up and Additional Accessory
    Edgar Royal Accessories
    E water Falls of Edgar

    EQUIPMENTS:
    Gunblade weapon Role Model Improved Attack II, Improved Magic II
    Spear weapon Lucky Charm Augment Maintenance II, Defense MaintenanceII
    Boomerang weapon Care Taker Improved Cure II, Improved Raise II
    Rod weapon Eye Catcher Quick Stagger II, Chain Bonus Boost II
    Shotgun weapon Pure Assassin Improved Debuffing II, Improved Debilitation II
    Claw weapon Helping Hand Cover II , Improved Guard II
    Dual Sword weapon Reliable Duo Attack:ATB charge II Kill:ATB charge II
    Accessories Royal Ribbon Resilience 75%
    Accessories Royal Ring Elemental Resistance 50%
    Accessories Royal Belt Physical Resistance 50%
    Accessories Royal Bracelet Magical Resistance 50%

    Fire>Ice>Lightning>Water>Wind>Earth>Holy>Shadow

    Super Abilities:
    Chase Mega Blitz 5 hits on all enemies
    Serenity Mighty Prayer Bravery, Faith and Vigilance on all allies
    Logic Full Ressurection All KO allies are back with full HP
    Courage Grand Magic All 8 elements will hit all enemies
    Trick Burden Jinx Debrave, Defaith and Curse on all enemies
    Tough Binding Cover All allies damage taken will go to the caster
    Prodigy Meteo Ruin 5 hits on all enemies

    Chapter 1: The Terror Winter
    The new world is ruled by humans. It is the world without Gods, Fal’cies and L’cies. High technology makes the lives of humans to be convenient. Humans enjoys their life not just with high technology but also with the use of magics. Anyone can use magics even without being an L”cie. The Realm of humans are much safer because of no gods, no Fal’cies and no L’cies. Monsters can be taken care of even by the hands of children. Children at young age are already taught magics. The peace is suppose to last until one problem came. The Realm of Eidoloths has connected to the Realm of humans. The king of Eidoloths, Leviathan, has visited the Realm of humans to look for a master. Legend has it that, “When a human defeated a god, after 20 years, the king of eidoloths will find a master in the realm of humans”. In order to have a master, the king of eidoloths must be defeated and the human that defeated the king of eidoloths will be the master of the king of eidoloths. The legend is saying that, “7 protectors will save the world from the 8 temptations and the chase of Legend will take lead in defeating the 8 temptations”. The 8 temptations are the king of eidoloths and his 7 protectors. They entered the Realm of humans so that the king of eidoloths can find his master. The king of eidoloths told his 7 protectors that he is looking for his master and let him be alone so that he will feel more comfortable when the future master fought with him. From the heart of the world, in the center of the world, the 8 temptations scatter towards different sides of the world. The temptation of the north is the holy eidoloth “Madeen”. The temptation of the northwest is the wind eidoloth “Wingrapher”. The west temptation is the earth eidoloth “Terrato”. The south west temptation is the shadow eidoloth “Zodiark”. The south eidoloth is the fire eidoloth “Phoenix”. The south east eidoloth is the lightning eidoloth “Quezacotl”. The east eidoloth is the water eidoloth and the king of eidoloths “Leviathan”. The northeast eidoloth is the ice eidoloth “Boreas”. The northeast area of the world is the home of the savior and her friends. The “New Palumpolum” is the home of Lightning, Serah, Hope, Vanille, Snow, Sazh, Fang, Noel, Yeul and Caius. Lighning is married to Caius and bore two children, Chase and Serenity. Serah is married to Snow and bore one child, Tough. Vanille is married to Hope and bore three children, Logic, Courage and Trick. Noel is married to Yeul and bore one child, Prodigy.
    Eight places are cursed. The New Palumpolum is under Winter by the powers of an eidoloth. The angel eidoloth Boreas. Mount Cedric glows and the ground become holy. The mountain become white by the powers of an eidoloth. The white tiger eidoloth Madeen. The Temple of Secrets become windy. Strong winds came by the power of the eidoloth. The eagle eidoloth Wingrapher. The city of Marcus is covered with stones. The stones came by the powers of an eidoloth. The snake eidoloth Terrato. The city of Marcelino is cloudy. The dark weather came by the powers of an eidoloth. The insect eidoloth Zodiark. Marcelino Ruins become burning. The burning flames came by the powers of an eidoloth. The bird eidoloth Phoenix. The Lightning Forest Of Denden become sparkling. The sparks of the forest came by the powers of an eidoloth. The bird eidoloth Quezacotl. The currents of the Falls Of Edgar become strong. The strong currents came by the powers of an eidoloth. The king of eidoloths. Leviathan.
    The angel eidoloth, Boreas, introduced himself to the citizens of New Palumpolum, “I am Boreas, the ice eidoloth. I now occupy this place as my territory. No one can take me away from this place except from those who are in the legend, the 7 protectors. The time has come for a very long time now for the words of Prophet Maduin to come. The only one worthy of becoming the master of our king is born and is already matured enough to take his destiny. The “Chase Of Legend”. No one will face me nor any of the 7 other temptations except those who are in the legend. The 7 protectors.
    “Then we’ll have to see about that if what you are saying is true”, said Lightning.
    Lightning attacked Boreas but an invisible barrier did not allowed Lightning to approach Boreas.
    “You see? It is a legenday magic in which is for the legendary 7 protectors. Make them come so that there will be no suffering of winter. I will be waiting at the highest place of my ice castle”, said Boreas.
    Boreas left the citizens of New Palumpolum. Lightning called all of her friends and arranged a meeting. The meeting is about driving away the 8 temptations. Sazh, Dajh, Hope, Vanille, Snow, Fang, Serah, Noel, Yeul and Caius met up with Lightning in their house.
    “All of us here are 10. Excluding Dajh. We are now fighting those who have helped us when we are L’cie. Their race helped us in times of need, but now their race is bullying us helplessly. We have no choice but to give their demands. They mentioned 7 protectors. I am not allowed to approach Boreas and it must mean that there cannot be 7 protectors among us. But looking at the total number of our children, they are 7. And he also mentioned the “Chase of the Legend” in which is refering to my precious boy.
    “We got no choice but to put our children in the battle’s front, huh? Since we saved the world before, they can also save the world just like how we did”, said Snow.
    “But sis. Why wound the king of eidoloths want to have a master? Isn’t it much convenient to live without a master than having a master?”, said Serah.
    “To exercise his power. Not to defeat his master but to find someone who is worthy of using his own power in protecting his master. Eidoloth’s existence is about helping L’cies not to give up their lives. The king is not any different. He wanted someone worthy of being protected. To have someone important in his life”, said Lightning.
    “Yeah. It feels good to have someone worth fighting for. If our children has to face those 8 temptations, they are fighting for each other and for our sake. I don’t think they are gonna loose”, said Noel.
    “That’s right. Not only that they believe in each other but they also believe in themselves. There is no way they’re gonna lose”, said Yeul.
    “And we raised them to fight just like us. There is nothing else that they need to learn from us. They will make it”, said Caius.
    “Of course they will make it. They are your children. The parents are formidable”, said Sazh.
    “And they have good grades at magic classes at school. They are prepared. All of them has been my students”, said Dajh.
    “Properly raised, check. Good grades at magic classes, check. There is no doubt that the children are able to fight. But the problem is that do they know the enemies? We only know one. And we need to know what the enemies that the children are going to fight”, said Fang.
    “I have been watching the news and i learned that Marcus is now covered in stones while Marcelino is covered in dark clouds”, said Hope.
    “Can we... win? Knowing only three of our enemies?”, said Vanille.
    “Of course we can. When the children learned who the enemies are, they can fight accordingly. We also fought not knowing too much about our enemies. And we all survived because we have each other”, said Fang.
    “Right. Now i believe in our children”, said Vanille.
    “It’s settled then. Everyone, let’s gather our children and make them drive away all the problems that the eidoloths are bringing. Bring all the children to the ice castle’s gate”, said Lightning.
    Caius and Lightning brought their son, Chase, and their daughter, Serenity. Snow and Serah brought their son, Tough. Hope and Vanille brought their sons, Logic, Courage and Trick. Noel and Yeul brought their daughter, Prodigy.
    “We can win if we stay focused”, said Lightning to Chase and Serenity.
    “Do not contradict what you really want”, said Caius to Chase and Serenity.
    “Don’t forget what i always say”, said Hope to Logic, Courage and trick.
    “Some things you just do”, said Logic, Courage and trick to Hope.
    “It’s not a question of can or can’t, isn’t that right?”, said Vanille to Hope, Logic, Courage and trick.
    “You will make it. The eidoloths are no match to us humans”, said Snow to Tough.
    “Faith and hope and love. Always remember”, said Serah to Tough.
    “Stay sharp and always prepared”, said Noel to Prodigy.
    “Stay calm”, said Yeul to Prodigy.
    “WAIT!! I’M COMING TOO!!”, a woman shouting and running towards the 7 protectors.
    “I am not a human so i can cross the the temptation’s barriers. My name is Chocolina and i am Sazh’s little chicobo. I am joining this adventure but not in the coming battles. My work is only to capture the moments of saving the world from all these temptations. My video camera will allow the whole world to watch these amazing battles in saving the world. Please take care of me”, said Chocolina.
    Chase, Serenity, Logic, Courage, Trick, Tough, Prodigy and Chocolina stood in the front of ice castle’s gate. They looked at the ice castle and got amazed by it’s beauty.
    “Ready? We are going now. As the leader of the team, i will explain the formation in our adventure. I will take lead with Prodigy and Tough. Tough will take point, i will watch the left side while Prodigy will watch the right side. Behind us will be Serenity, Logic and Trick. Behind Serenity, Logic and Trick will be Courage. Courage will watch the rear. The roles will be as follows. Prodigy and i will be commandos. Tough will be sentinel. Serenity will be synergist. Logic will be medic. Trick will be saboteur. And Courage will be ravenger. The paradigm is called “The 7 protectors”. Is there anyone who object? We can switch roles with others but i am not switching with anyone”, said Chase to Serenity, Logic, Courage, Trick, Tough and Prodigy.
    “I have no objection. But my question is where is Chocolina going to be in our party?”, said Logic to Chase.
    Chase got speechless.
    “Oh don’t worry about me. I am not going to walk like you. I can fly... Even in my human form. I am capturing all your actions from a distance. I am keeping my distance so that i am not getting in your way”, said Chocolina.
    “Now about fighting the enemies. The 8 temptations seems to be all the 8 elements. The three are named. Boreas is in this ice castle, Terrato is in the Marcus city’s cave and Zodiark is in the skies of Marcelino. Ice, earth and shadow elements. Whatever eidoloth enemy we are going to face, they are all elementals. And these elementals is going to be used for our advantage. Fire melts ice. Ice weakens the strike of lightning. Lightning is expanded in water. Water is giving weight to wind. Wind weakens the toughness of stone. Stone covers the light of holy. Holy illuminates the darkness of shadow. And shadow is casted in the flames of fire. We use fire element to ice element. We use ice element to lightning element. We use lightning element to water element. We use water element to wind element. Weuse wind element to stone element. We use stone element to holy element. We use holy element to shadow element. We use shadow element to fire element. We start our journey in this ice castle. We will librerate our hometown. Then we will travel counterclockwise from New Palumpolum’s ice castle to Mount Cedric. We will liberate Mount Cedric. Then we can rest at the city of Cedric. After that we will go to the Temple Of Secrets. We will liberate the Temple of Secrets. After that, we can rest at the city of Marcus. And after that, we will enter the Cave Of Marcus. We will liberate Marcus. Then we will rest at Marcus again. After that, we will cross Marcus Road to reach Marcelino. We will rest at Marcelino. Then we will liberate Marcelino. After liberating Marcelino, we will rest again. After resting, we will enter Marcelino Ruins. We will liberate Marcelino ruins. After liberating Marcelino Ruins, we will rest at Marcelino again. And after resting, we will cross the Denden Dessert to reach Denden. Once we reach Denden, we will rest. After resting, we will enter Lightniing Forest Of Denden. We will liberate the Lightning Forest Of Denden. Then we will go to the city of Edgar. We will rest at the city of Edgar. After we rested, we will go to the last place. The Falls Of Edgar. We will liberate the Falls Of Edgar. After that, we go home. Now let me check everyone’s equipments so that we can start. My weapon is Burning Passion with Improved Attack. Serenity has Burning Grapler with Augment Maintenence. Logic has Burning Restorator with Improved Cure. Courage has Burning Wizard with Quick Stagger. Trick has Burning Hunter with Improved Debuffing. Tough has Burning Defender with Cover. Prodigy has Burning Pair with Attack:ATB charge. And everybody is wearing a single Iron Bangle. Let’s get going”, said Chase to Serenity, Logic, Courage, Trick, Tough and Prodigy.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy proceeds inside the ice castle with caution. They are moving according to their formation. Winter Wolf and a White Soul appeared.
    “Ladies and gentlemen. This is the very first battle of the rumored 7 protectors. Let us all witness the greatness of the 7 protectors”, said Chocolina while following by flying and broadcasting the actions of 7 protectors.
    “Enfire”, said Serenity to Chase and Chase’s Burning Passion become fire element.
    “Deshell”, said Trick to the White Soul and White Soul become vulnerable to magics.
    “Provoke. Steelguard”, said Tough to Winter Wolf and Winter Wolf attacked Tough while being in Steelguard.
    “Attack. Attack”, said Chase to Winter Wolf and Winter Wolf is defeated in 1 attack. Then Chase attacked the White Soul. The White Soul is Immune to physical attacks and that is why there is no damage when Chase attacked the White Soul.
    “Fire. Fire”, said Courage to White Soul and the White Soul is defeated in one fire magic.
    “And the very first victory!! They all are strong, they all are wise and they all have the looks. Worthy of being called the 7 protectors. 7 protectors, our future is in your hands”, said Chocolina while broadcasting the actions of 7 protectors.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy moves forward towards stairs and goes up to the top. Winter Wolves and White Souls sometimes appear but are easily defeated. At the top of the castle before the main area, a Snowlion is blocking the door.
    “Enfire”, said Serenity to Chase and Chase’s Burning Passion become fire element.
    “Debrave”, said Trick and physical attacks of Snowlion become weaker.
    “Ice Breath”, said Snowlion and Snowlion attacked Prodigy.
    “Cure. Cure”, said Logic and Prodigy’s HP is fully restored.
    “Attack. Attack”, said Chase and Snowlion’s HP is damaged.
    “Attack. Attack”, said Prodigy and Snowlion’s HP is damaged.
    “Provoke. Steelguard”, said Tough and Snowlion attacked Tough.
    “Fire. Fire”, said Courage and Snowlion is defeated.
    The whole party received additional 1 ATB gauge. And the crystarium is expanded.
    Tough opened the door and the angel eidoloth, Boreas, is sitting in a throne.
    “The first of the 8 temptations is right in front of us ladies and gentlemen. The first battle that everybody wanted to see. We are all cheering for you 7 protectors”, said Chocolina.
    “So. It really is true that there are 7 protectors”, said Boreas.
    “Yes. And as the leader of the legendary 7 protectors, i ask to remove the winter in this town”, said Chase.
    “Yes. I will remove the winter of this town. That is only after you defeated me”, said Boreas and he attacked Chase.
    Tough covered Chase and he took the HP damage.
    “Cure. Cure. Cure”, said Logic and Tough’s HP is fully restored.
    “Protectga”, said Serenity and the whole party received protect that lessens physical HP damage.
    “Debrave. Deprotect. Deshell”, said Trick and Boreas’s physical attacks become weaker, receives more physical damage and receives more magical damage.
    “Fire. Fire. Fire”, said Courage and Boreas’s HP is damaged.
    “Cold Mist”, said Boreas and Chase’s HP is damaged by ice element.
    “Blitz. Attack”, said Chase to Boreas and Chase did a spinning attack and attacked him.
    “Blitz. Attack”, said Prodigy to Boreas and Chase did a spinning attack and attacked him.
    “Vendetta. Vendetta. Vendetta”, said Tough and Tough is focusing on his defense in increasing his counterattack when attacked.
    “Cure. Cure. Cure”, said Logic to Chase and Chase’s HP is fully restored.
    “Shellga”, said Serenity and the whole party received Shell that lessens magical HP damage.
    “Defaith. Slow. Curse”, said Trick and Boreas’s magical attacks become weaker, ATB charge become slower and become prone to interruption in attackings.
    “Fira. Fire”, said Courage and Boreas’s HP is damaged is damaged.
    “Absolute 0”, said Boreas and the whole place is covered in ice. The party and Chocolina’s HP is damaged.
    The party cannot move because of being in ice. The whole party is not doing anything while Courage is waiting for his ATB bar to be full.
    “Fira”, said Courage and the ice trap in the party is removed.
    “Enfire”, said Serenity and Chase’s Burning Passion become fire element.
    “Attack. Attack. Attack”, said Chase and Boreas is changed into Boreas Eidoloth. The Boreas Eidoloth went into Logic’s hands. Boreas is serving Logic and Logic is the only one who can summon him.
    “I will remove the winter of this town. Bring me to the town and summon me there”, said Boreas in crystal form.
    “Fire”, said Courage to Chocolina and Chocolina is released from ice trap.
    “The very first victory against the 8 temptations. Now only 7 remains. The eidoloth Boreas chose Logic to be his master. We witnessed greatness in the making. 7 protectors, we are with you to the end”, said Chocolina while broadcasting.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy left the ice castle and returned to New Palumpolum.
    “Boreas”, Logic summoned Boreas and Boreas removed the winter of New Palumpolum. The New Palumpolum do not have winter anymore but the ice of ice castle remained.
    Chapter 2: The Place Only For Holy Beings
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy met up with their parents first before continuing in their adventure. After they give their goodbyes to their parents, they continued their adventure and went to Mount Cedric. Their first steps in the Mount Cedric is painful. The holiness of the ground is hurting them. Even Chocolina is hurt when she entered the mountain.
    “Why is it that we are not retreating? The longer we stay here is the longer that we get hurt”, said Logic.
    “We need holy element for our accessories but i doubt that we will find any. We have to bear the HP damage. We just have to do this and leave the place so that we no longer have holy damage”, said Chase to Logic.
    “Hey Chocolina! Are you going to be alright in here? Can you restore your HP?”, said Logic.
    “Of course i can. If humans and monsters can use cure, i can also do that”, said Chocolina to Logic.
    The mountain hurts those which are not holy. The advantage of this place is that there is no monster encounter in the place because monsters will get hurt if they entered the place. And the only problem in this place is the droping of HP of those who are in the area. They endured getting hurt and they reached the top of the mountain and find Madeen and Krysta.
    “The second battle against the 8 temptations. Next temptation is the holy eidoloth Madeen. But before that, it looks like the guardian of the temptation will fight first. 7 protectors, show the eidoloths the power of humanity”, said Chocolina while broadcasting.
    “Looking good, all of you. My magic looks the best, nothing can beat the look of holiness. White and shiny magic, they are so beautiful in the eyes. It might seem cheating that you are getting hurt while fighting but that is part of your test as the 7 protectors. You passed in the judgement exam. To move forward having no choice. I’m sorry but you have to endure the suffering only at least until you have defeated me and summoned me. And i am not fighting except you have defeated my guardian. Bear the burden of holiness only until you have defeated me”, said Madeen to Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy.
    “Protectga”, said Serenity and the whole party received protect that lessens physical HP damage.
    “Debrave. Deprotect. Deshell”, said Trick and Krysta’s physical attacks become weaker, receives more physical damage and receives more magical damage.
    “Shadow. Shadow. Shadow”, said Courage and Krysta’s HP is damaged.
    “Challenge. Entrench. Entrench”, said Tough and Krysta is forced to use attack only and Krysta is going to attack Tough only while Tough is focusing his defense in increasing his counter the longer he defend.
    Krysta attacked Tough. Tough suffered small damage because of Entrench.
    “Cure”, said Logic and Tough’s HP is fully restored.
    “Attack. Attack. Attack”, said Chase and Chase attacked Krysta 3 times. Krysta’s HP is damaged.
    “Attack. Attack. Attack”, said Prodigy and Prodigy attacked Krysta 3 times. Krysta’s HP is damaged.
    “Shellga”, said Serenity and the whole party received Shell that lessens magical HP damage.
    “Defaith. Slow. Curse”, said Trick and Krysta’s magical attacks become weaker, ATB charge become slower and become prone to interruption in attackings.
    “Shadowra. Shadow”, said Courage and Krysta’s HP is damaged.
    “Provoke. Mediguard. Mediguard”, said Tough and the attention of attacks of Krysta is directed at Tough and Tough is focusing his defense while recovering HP damage.
    “Ultima”, said Krysta and the party’s HP is heavyly damaged. Chocolina also suffered HP heavy damage but she restored her HP in casting Cure on herself.
    “Cura”, said Logic and the party’s HP is restored.
    “Potion”, said Chase and Chase used potion that restored the party’s HP.
    “Potion”, said Prodigy and Prodigy used potion that restored the party’s HP.
    “Enshadow”, said Serenity to Chase and Chase’s Burning Passion become shadow element.
    “Shadow. Shadow. Shadow”, said Courage and Krysta is defeated.
    Crystarium is expanded.
    “Impressive. You got what it takes to save the world. Now let the fun get started”, said Madeen and Madeen attacked Chase.
    The paradigm is changed to Cover Of Protectors. Chase is Sentinel, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.
    “Evade. Evade. Evade”, said Chase and Chase evaded all of Madeen’s attacks.
    “Protectga”, said Serenity and the whole party received protect that lessens physical HP damage.
    “Debrave. Deprotect. Deshell”, said Trick and Madeen’s physical attacks become weaker, receives more physical damage and receives more magical damage.
    “Shadow. Shadow. Shadow”, said Courage and Madeen’s HP is damaged.
    “Provoke. Steelguard. Steelguard”, said Tough and Madeen’s attention of attacks is focused on Tough and Tough is focusing his defense.
    “Holy Shell”, said Madeen to Tough and Tough received a small holy HP damage.
    “Cure”, said Logic to Tough and Tough’s HP is fully restored.
    “Attack. Attack. Attack”, said Chase and Chase attacked Krysta 3 times. Krysta’s HP is damaged.
    “Attack. Attack. Attack”, said Prodigy and Prodigy attacked Krysta 3 times. Madeen is changed into Madeen Eidoloth. The Madeen Eidoloth went into Serenity’s hands. Madeen is serving Serenity and Serenity is the only one who can summon him.
    “Madeen”, said Serenity and Serenity summoned Madeen. Madeen removed the holiness of the Mount Cedric. Chase, Serenity, Logic, Courage, Trick, Tough, Prodigy and Chocolina are not hurt in the mountain anymore. Adventurers and monsters are not hurt of the mountain anymore and this is why monsters now appear in the mountain. The only monsters that appears in the mountain are the Bite Bugs.
    “Mount Cedric gained liberty. Thanks to the 7 protectors. Another eidoloth serves the 7 protectors”, said Chocolina while broadcasting.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy get off the mountain. They encountered some Bite Bugs but they are easily taken cared of. Instead of getting back at New Palumpolum, they moved forward to the city of Cedric. They bought weapons and Silver Bangles. They stocked up Potions, Phoenix Downs, Antidotes, Painkillers and Mallets. Chase got Famous Soldier with Improved Attack and improved Magic, Serenity got Famous Lancer with Augment Maintenance and Defense Maintenance, Logic got Famous Healer with Improved Cure and Improved Raise, Courage got Famous Magician with Quick Stagger and Chain Bonus Boost, Trick got Famous Sniper with Improved Debuffing and Improved Debilitation, Tough got Famous Artist with Cover and Improved Guard and Prodigy got Famous Partners with Attack:ATB charge and Kill:ATB charge. They equiped their new weapons and they equipped Silver Bangles. They went to a hotel and rested there.
    Chapter 3: The Secrets Are Waiting
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy woke up early in the morning and take their breakfast at a restaurant. They found an adventuring merchant that sells adventuring essentials. They bought Thrustaevis Bestiary. They learned that the weakness of Thrustaevis is water. Now, they don’t have any business with the city anymore and that is why they entered the Temple Of Secrets.
    The Temple Of Secrets is so beautiful. The gentle wind that is blowing from the inside of the temple is very good for the skin. The smell of the temple is very fragrant, it must be the kind of stone that is used to build the temple. The farther they got, the winds becomes stronger and stronger. The temple is very big and this is why they don’t have an idea if they already reached the middle of the place or not. A Thrustaevis appeared.
    The paradigm is changed to Hinder Of Protectors. Chase is Saboteur, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.
    “Debrave. Defaith. Slow”, said Chase to Thrustaevis and Thrustaevis’ physical attacks got weaken, magical attacks got weaken and ATB charge is slower.
    “Provoke. Steelguard. Steelguard”, said Tough to Thrustaevis and Thrustaevis’ attention of attacks is focused on Tough while Tough is focusing his defense.
    “Enwater”, said Serenity to Prodigy and Prodigy’s Famous Partners become water element.
    “Attack. Attack. Attack”, said Prodigy to Thrustaevis and Thrustaevis HP is damaged.
    “Deprotect. Deshell. Curse”, said Trick to Thrustaevis and Thrustaevis’ receives more physical damage, receives more magical damage and become prone to interruption in attackings.
    “Wind Blast”, said Thrustaevis and the party’s HP is damaged.
    “Cura”, said Logic and the party’s HP is restored.
    “Water. Water. Water”, said Courage and Thrustaevis is defeated.
    After they defeated thrustaevis, they moves forward. More Thrustaevises came but are easily taken cared of. As they continue moving forward, they get into a room with seven drawings in the floor. The seven drawings looks like them, and it looks like they are doing something in the drawings.
    Chase looked at his drawing and read the title.
    “Mega Blitz”, said Chase, Chase changed into Commando role and did a spinning attack 5 times. The paradigm is changed into the 7 protectors.
    Serenity looked at her drawing and read the title.
    “Mighty Prayer”, said Serenity and the party received Bravery, Faith and Vigilance.
    Logic looked at his own drawing and read the title.
    “Full Ressurection”, said Logic and nothing happened.
    Courage looked at his own drawing and read the title.
    “Grand Magic”, said Courage and 8 elements each exploded.
    Trick looked at his own drawing and read the title.
    “Burden Jinx”, said Trick and nothing happened.
    Tough looked t his own drawing and read the title.
    “Binding Cover”, said Tough and Tough felt like he can feel the whole party
    Prodigy looked at her own drawing and read the title.
    “Meteo Ruin”, said Prodigy and 5 ruin spells spins upward, falls downward and each exploded.
    “The 7 protectors got new powers. Prophet Maduin left these new powers for them as he is the one who build the temple. So? Is the temptation of this place is Prophet Maduin? This is getting exciting ladies and gentlemen. Not only that Prophet Maduin is strong and wise, but he is very handsome. Almost like a legendary protector”, said Chocolina while broadcasting.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy didn’t find the guardian and the temptation. They are wondering how come that they can feel the strong wind but the guardian and the temptation cannot be seen.
    “Are they invisible?”, said Logic
    “They already attacked or talked to us if they are here”, said Chase to Logic.
    Prodigy is sensing the wind and is detecting the whole room. She discovered stairs that is disguised as walls.
    “The walls here are actually stairs. Let’s get up stairs”, said Prodigy.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy climbed the stairs and they are led into the rooftop of the temple. They found Doomgaze and Wingrapher.
    “Dragon Claws”, said Doomgaze and Doomgaze attacked Trick.
    “Cover”, said Tough and Tough took the damage of Trick.
    The pradigm is changed to Hinder Of Protectors. Chase is Saboteur, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.
    “Debrave. Defaith. Slow”, said Chase to Doomgaze and Doomgaze’ physical attacks got weaken, magical attacks got weaken and ATB charg is slower.
    “Enwater”, said Serenity to Prodigy and Prodigy’s Famous Partners become water element.
    “Attack. Attack. Attack”, said Prodigy to Doomgaze and Doomgaze’s HP is damaged.
    “Deprotect. Deshell. Curse”, said Trick to Doomgaze and Doomgaze receives more physical damage, receives more magical damage and become prone to interruption in attackings.
    “Water. Water. Water”, said Courage and Doomgaze’s HP is damaged.
    “Cure”, said Logic to Tough and Tough’s HP is fully restored.
    The paradigm is changed to Shining Stars. The party is ravengers.
    “Water. Water. Water”, said by each of the party and Doomgaze is staggered.
    The paradigm is changed to Full Force. The party is commandos.
    “Ruin. Ruin. Ruin”, said by each of the party and Doomgaze is defeated.
    Gained additional accessory to all members and Crystarium expanded.
    “It is not our will to fight. We are only following the scriptures of Maduin. So that eidoloths can live with humans, we have to believe in Prophet Maduin or we will be away from the lives of humans. It feels so good seeing humans work hard to live for a better life. Temptations only came so that humans will do everything to survive, do everything to influence and do everything to save. This is the great balance of nature. While we provide courage to humans, they do not know that they gave us courage in seeing how little power is taken cared of to become a great power. Your powers have already increased in receiving the powers of Boreas and Madeen. Make me to be yours too”, said Wingrapher and Wingrapher attacked Trick. Trick’s HP is damaged.
    The paradigm is changed to Hinder Of Protectors. Chase is Saboteur, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.
    “Debrave. Defaith. Slow”, said Chase to Wingrapher and Wingrapher’ physical attacks got weaken, magical attacks got weaken and ATB charge is slower.
    “Provoke. Steelguard. Steelguard”, said Tough to Wingrapher and Wingrapher’ attention of attacks is focused on Tough while Tough is focusing his defense.
    “Enwater”, said Serenity to Prodigy and Prodigy’s Famous Partners become water element.
    “Attack. Attack. Attack”, said Prodigy to Wingrapher and Wingrapher HP is damaged.
    “Deprotect. Deshell. Curse”, said Trick to Wingrapher and Wingrapher receives more physical damage, receives more magical damage and become prone to interruption in attackings.
    “Water. Water. Water”, said Courage to Wingrapher and Wingrapher’s HP is damaged
    “Cure. Cure”, said Logic and Trick is HP is fully restored.
    “Circles of wind”, said Winrapher and the party is HP damaged with wind element.
    The paradigm is changed to healer of protectors. Chase is Medic, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.
    “Cura”, said Chase and the party’s HP is restored.
    “Provoke. Steelguard. Steelguard”, said Tough to Wingrapher and Wingrapher’ attention of attacks is focused on Tough while Tough is focusing his defense.
    “Enwater”, said Serenity to Chase and Chase’s Famous Soldier become water element.
    “Attack. Attack. Attack”, said Prodigy to Wingrapher and Wingrapher HP is damaged.
    “Debrave. Defaith. Slow”, said Trick to Wingrapher and Wingrapher physical attacks become lower, magical attacks become lower and become slow in ATB charging.
    “Water. Water. Water”, said Courage to Wingrapher and Wingrapher’s HP is damaged
    “Cura”, said Logic and the party’s HP is fully restored.
    “Wind Slash”, said Wingrapher and the party is heavily damaged by wind element.
    “Cura”, said Chase and the party’s HP is restored.
    “Provoke. Steelguard. Steelguard”, said Tough to Wingrapher and Wingrapher’ attention of attacks is focused on Tough while Tough is focusing his defense.
    “Shellga”, said Serenity the party’s damage frommagical attacks become lower.
    “Attack. Attack. Attack”, said Prodigy to Wingrapher and Wingrapher HP is damaged.
    “Water. Water. Water”, said Courage to Wingrapher and Wingrapher is changed into Wingrapher Eidoloth. The Wingrapher Eidoloth went into Trick’s hands. Wingrapher is serving Trick and Trick is the only one who can summon him.
    “Wingrapher”, said Trick and Trick summoned Wingrapher. Wingrapher removed the windiness of the Temple of Secrets.
    “The curse is gone. Thanks to the 7 protectors of the world. It is now much comfortable here”, said Chocolina while broadcasting.
    “Good job every one. Now only 5 remains”, said Chase.
    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy get out of the cave and went to the city of Marcus. The place is covered in stones and a cave appeared in the city. Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy bought Tungsten Bangles. They went to weapon shop and they bought new weapons. Chase got Soldier Hero with Improved Attack II and improved Magic, Serenity got Lancer Hero with Augment Maintenance II and Defense Maintenance, Logic got Healer Hero with Improved Cure II and Improved Raise, Courage got Magician Hero with Quick Stagger II and Chain Bonus Boost, Trick got Sniper Hero with Improved Debuffing II and Improved Debilitation, Tough got Artist Hero with Cover II and Improved Guard and Prodigy got Dual Hero with Attack:ATB charge II and Kill:ATB charge. They equiped their new weapons and they equipped Tungsten Bangles. They went to a hotel and rested there.

    Eidoloth lines:
    Boreas “That is only after you defeated me”
    Madeen “Now let the fun get started”
    Wingrapher “We are only following the scriptures of Prophet Maduin”
    Terrato “
    Zodiark “
    Phoenix “
    Quezacotl “
    Leviathan “It’s not easy to defeat me”

    Default roles:
    Chase is Commando, Prodigy is Commando, Tough is Sentinel, Serenity is Synergist, Trick is Saboteur, Logic is Medic and Courage is Ravenger.

    Chase, Serenity, Logic, Courage, Trick, Tough and Prodigy remaining place to go:
    We can rest at the city of Marcus. And after that, we will enter the Cave Of Marcus. We will liberate Marcus. Then we will rest at Marcus again. After that, we will cross Marcus Road to reach Marcelino. We will rest at Marcelino. Then we will liberate Marcelino. After liberating Marcelino, we will rest again. After resting, we will enter Marcelino Ruins. We will liberate Marcelino ruins. After liberating Marcelino Ruins, we will rest at Marcelino again. And after resting, we will cross the Denden Dessert to reach Denden. Once we reach Denden, we will rest. After resting, we will enter Lightniing Forest Of Denden. We will liberate the Lightning Forest Of Denden. Then we will go to the city of Edgar. We will rest at the city of Edgar. After we rested, we will go to the last place. The Falls Of Edgar. We will liberate the Falls Of Edgar.
    Places:
    W earth Marcus CE ATB Gauge up Weapon
    Marcus Road Chocobo Eater CE
    SW shadow Marcelino CE Additional Accessory
    S fire Marcelino Ruins CE ATB Gauge up
    Denden Dessert Antlion Boss CE
    Denden Weapon
    SE thunderLightning Forest of Denden CE ATB Gauge up and Additional Accessory
    Edgar Royal Accessories
    E water Falls of Edgar
    Eidoloths remaining:
    South: Phoenix Flame wheel Rebirth flame Courage
    South East: Quezacotl Laser lightning Thunder Storm Chase
    East: Leviathan Rising water Tsunami Chase
    West: Terrato Rock cannon Earth Aura Tough
    South west: Zodiark Shadow wave Darkening cloud Prodigy
    Guardian Attack remaining list:
    Fire
    Hell Diver
    Hell Hound
    Bomb Self-destruct
    Lightning
    Blitz
    Grand dragon Thundaga
    Aquatic
    Sahagin
    Ultros Tentacle

    Stone
    Stone Giant
    Defender X Haymaker
    Shadow
    Creeps
    Atomos Comet

    EQUIPMENTS:
    Gunblade weapon Role Model Improved Attack II, Improved Magic II
    Spear weapon Lucky Charm Augment Maintenance II, Defense MaintenanceII
    Boomerang weapon Care Taker Improved Cure II, Improved Raise II
    Rod weapon Eye Catcher Quick Stagger II, Chain Bonus Boost II
    Shotgun weapon Pure Assassin Improved Debuffing II, Improved Debilitation II
    Claw weapon Helping Hand Cover II , Improved Guard II
    Dual Sword weapon Reliable Duo Attack:ATB charge II Kill:ATB charge II

    Please e-mail me in my e-mail address if i am hired to be co-creator of the next Final Fantasy XIII. richardandrewon@yahoo.com.

    Instead of the six roles, these are the new Final Fantasy XIII Role, Abilities and Paradigms

    Roles:
    Commando
    Enchanter
    Magician
    (No MP cost. Only ATB bar cost just like Final Fantasy XIII)

    Abilities:
    Commando has Auto-Battle and Auto-Cover
    Enchanter has Auto-Heal and Auto-Support
    Magician has Auto-Chain and Auto-Hinder
    (All characters are manual unlike Final Fantasy XIII where the leader is the only manual)
    Commando abilities:
    1. Attack
    2. Laser
    3. Blitz
    4. Laserra
    5. Area Sweep (Launched effect)
    6. Laserga
    7. Provoke
    8. Guard
    9. Evade
    10. Scourge (heavy damage only to remaining 30% staggered enemy)
    11. Smite (heavy damage only to remaining 30% staggered and launched enemy)
    12. Special abilities: examples are: Army of one, Death, Highwind, Last resort, Soereign Fist, Cold Blood, Ultima Arrow, Meteor Javelin
    (All special abilities are multi hit damage)

    Enchanter abilities:
    1. Cure
    2. Heal
    3. Cura
    4. Healra
    5. Curaga
    6. Healga
    7. Esuna
    8. Megasuna
    9. Raise
    10. Arise
    11. Mega-Life
    12. Renew
    13. Barfire
    14. Barblizzard
    15. Barthunder
    16. Barwater
    17. Baraero
    18. Barstone
    19. Barholy
    20. BarBurn
    21. Enfire
    22. Enblizzard
    23. Enthunder
    24. Enwater
    25. Enaero
    26. Enstone
    27. Enholy
    28. EnBurn
    29. Veil
    30. Immovable
    31. Mega-Veil
    32. Immovability
    33. Bravery
    34. Faith
    35. Protect
    36. Shell
    37. Haste
    38. Concentrate
    39. Inspire
    40. Regen
    41. Quick
    42. Courage (The party receives Bravery)
    43. Belief
    44. Protection
    45. Cover
    46. Rush
    47. Calm
    48. Inspiration
    49. Regeneration
    50. Quickery
    51. Fire Spirit (The party receives Barfire and Enfire)
    52. Blizzard Spirit
    53. Thunder Spirit
    54. Water Spirit
    55. Aero Spirit
    56. Stone Spirit
    57. Holy Spirit
    58. Burn Spirit
    59. Reraise
    60. Revify (The party receives Reraise)

    Magician abilities:
    1. Fire Strike
    2. Blizzard Strike
    3. Thunder Strike
    4. Water Strike
    5. Aero Strike
    6. Stone Strike
    7. Holy Strike
    8. Burn Strike
    9. Fire
    10. Blizzard
    11. Thunder
    12. Water
    13. Aero
    14. Stone
    15. Holy
    16. Burn
    17. Fira
    18. Blizzara
    19. Thundra
    20. Watera
    21. Aerora
    22. Stonera
    23. Holyra
    24. Burnra
    25. Firaga (Launched effect)
    26. Blizzaga (Launched effect)
    27. Thundraga (Launched effect)
    28. Waterga (Launched effect)
    29. Aeroga (Launched effect)
    30. Stonega (Launched effect)
    31. Holyga (Launched effect)
    32. Burnga (Launched effect)
    33. Comet (Color yellow and one hit on all enemies only)
    34. Meteor (Color red and one hit on all enemies only, two times damage)
    35. Ultima
    36. Apocalypse
    37. Coward
    38. Fear
    39. Careless
    40. Distress
    41. Slow
    42. Distract
    43. Unmotivate
    44. Blind
    45. Silence
    46. Burn (There is no poison spell, only burn)
    47. Sleep
    48. Break
    49. Zombie
    50. Doom
    51. Immobilize
    52. Disable
    53. Stop
    54. Berserk
    55. Confuse
    56. Drain
    57. Cowardga
    58. Fearga
    59. Carelessga
    60. Distressga
    61. Slowga
    62. Distractga
    63. Unmotivatega
    64. Blindga
    65. Silencega
    66. Burnga
    67. Sleepga
    68. Breakga
    69. Zombiega
    70. Doomga
    71. Immobilizega
    72. Disablega
    73. Stopga
    74. Berserkga
    75. Confusega
    76. Drainga
    77. Dispel
    78. Mega-Dispel
    79. Libra
    80. Summon (The party is still 3 party members when there is summoned and all characters can summon at the same time, amazing huh?)

    39 Paradigms
    Last edited by raisuke007; 5th Aug 2017 at 02:18. Reason: Changing of six roles into three roles

Page 3 of 3 First First 123

Tags for this Thread