Thread: The Liscense Board

The Liscense Board

  1. #1

    I personally love the License Board, but a lot of people have told me that they hate it. I don't understand, what's so bad about it? Is it the fact that you have to unlock*the spells, accessories, armor and weapons*on the board and then buy it in a shop? Or is it just because it's not as linear as Final Fantasy X's Sphere Grid (which automatically gave you the spell or ability the second you unlocked it)?

  2. #2
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    Licenses fit the world of Final Fantasy XII well because of the invasion and subjugation of Dalmasca. Earning and buying licenses gives you a feeling of the Archadian Empire's authority over the citizenry of the region.


    Mechanics-wise I unlock everything for every character, but put the nuance in the gambits -- playing around with different styles and tailoring AI in unique ways so that each characer has a "personality" when they act in combat. I did that instead of setting up gambits to automate everything in battle. Nothing against doing it that way, but if you want to make the combat boring for yourself, so be it.


    It's part of the reason why I don't like the Job System in the International version. It feels like it's just a restrictive feature that could already be done in the original version -- just with self-restraint on unlocking certain licenses and without using lazy gambit setups.

  3. #3

    Except that filling the License board was unbelievably easy to do. This isn't necessarily a bad thing, but the customisation you speak of, would soon dissapate.


    I haven't played the International version but as I understand it, even wih the License board complete there is still specialisation, and you get to choose from the outset which job to give which character.


    Either way the license board was fantastic.

  4. #4

    The issue was that the characters had everything at the end and there was no variety... except small differences in base stats.* While levelling, you could choose specific augments and equipment types to seperate each character to fill a specific role (which I've found is extremely effective and superior to spamming quickenings and two-handed swords), however many players don't have that kind of restraint... they simply spam their way through certain portions of the board, learning lvl 3 quickenings as soon as they can and then getting the best heavy armor they can, followed by a party of all Katana users or all two-handed sword users...* Even players with restraint would have the grid filled for each character probably before lvl 70 or 80, and only equiping different types of armor (mystic, light, and heavy) with different weapon combinations would there be a difference between your characters.





    The customization was in there, but without limits, so the customization dissapeared later on.* It would have been interesting if players where limited in what they could do, like the perks of Skyrim, which would force players who did not plan or spammed for quickenings to actually stop and think, or risk having horrible characters later in the game.





    Personally... I love the augments.* I fill those up asap, and focus on gear and spells only as they appear in the game.* The augments are where your characters gain their most power... Vaan, for example, I focused on health and block-chance, with some increases to physical damage.* Baltheir I focused on reducing mana costs and improving spell power, and fran was a mix of spell power and physical power... i kept her away from fights with a bow, where she would deal steady damage while buffing allies with green magic and healing when needed.* But, this becomes obsolete once all three have all the augments.

  5. #5

    I can't believe I spelled "License" wrong. I'm so embarrassed. T.T

  6. #6

    Originally Posted by Castiel


    I personally love the License Board, but a lot of people have told me that they hate it. I don't understand, what's so bad about it? Is it the fact that you have to unlock*the spells, accessories, armor and weapons*on the board and then buy it in a shop? Or is it just because it's not as linear as Final Fantasy X's Sphere Grid (which automatically gave you the spell or ability the second you unlocked it)?



    Majority of those who hate License Board are just playing through FFVII ,VIII and X then identified themselves as a hardcore Fan and criticize everything in FF12 not only**Licence Board .

  7. #7

    I'm definitely not a "hardcore" fan (whatever that means), but I don't think FFXII gets the recognition it deserves. I personally feel that FFXII*really pushed the limits of what*the PS2 could do. Not to mention the story itself was fascinating.

  8. #8

    Is there a difference between hardcore fan and faboy?





    I personally view myself as a hardcore fan.* I thouroughly played all main entrees to the series, and all Ivalice Alliance, Compilation, and Spira spin-offs, and I still love FF12... I find FF13 lacking more than 12 does, in gameplay, characters, story, and world.* Comparing the characters of both games, Balthier easily surpasses all of them... so to me, 12 easily wins there.* The story is political but more comprehensible, and the gameplay/world are obvious to me (even if you don't agree with me, you know why I prefer gameplay/world in ff12 over ff13).





    But I seperate myself from fanboys.* Yes, I love this series.* No, I don't think they are flawless... and won't mindlessly follow it (as is evident from my constant complaints about ff13).* I find flaws in everything in the series, as well as the good things, and the same is true for KH.* And if anyone hates on Final Fantasy 12 because it isn't the same as the older FF games... they are being fanboys of the older games, and refusing to see the good and the bad in the newer games (even I admit that, while I prefer ff12, FF13 had a great idea for combat that needed some refinement in order to keep the player more in control than the AI).

  9. #9

    Yes , you really understand difference between the hardcore and Fanboy. In general , Hardcore is a long time fan but they do not blindly love a certain game in series , they love the whole series , they really realize the good and the bad of each game* . In contrast, Fanboy usually love a certain game and that game is always the best, such as FF7 Fanboy or Fangirl . They would boycott the game that they feel it afford to pass their game .


    *For example external,* Tales*Fanboy is hyped their games up . Tales of Grace has* many flaw ,even the review point out about the week in story , music is forgettable , bad characters only the gameplay are ok* although tales gameplay is also akin to each other but* they give the game 9.0 point . What the hell is that ? Is it a joke* ? . Another Example is PsychoNinja , I think He is Tetsuya Fanboy through the rhetoric about* Versus .

  10. #10

    Originally Posted by Azure


    Yes , you really understand difference between the hardcore and Fanboy. In general , Hardcore is a long time fan but they do not blindly love a certain game in series , they love the whole series , they really realize the good and the bad of each game* . In contrast, Fanboy usually love a certain game and that game is always the best, such as FF7 Fanboy or Fangirl . They would boycott the game that they feel it afford to pass their game .


    *For example external,* Tales*Fanboy is hyped their games up . Tales of Grace has* many flaw ,even the review point out about the week in story , music is forgettable , bad characters only the gameplay are ok* although tales gameplay is also akin to each other but* they give the game 9.0 point . What the hell is that ? Is it a joke* ? . Another Example is PsychoNinja , I think He is Tetsuya Fanboy through the rhetoric about* Versus .

    He has 3 or 4 threads about Versus now... I don't understand how anyone can be that excited about it, unless they just discovered it recently... for me, the game is very cool but has died inside me because of lack of news...

  11. #11

    Originally Posted by Jalian


    Originally Posted by Azure


    Yes , you really understand difference between the hardcore and Fanboy. In general , Hardcore is a long time fan but they do not blindly love a certain game in series , they love the whole series , they really realize the good and the bad of each game* . In contrast, Fanboy usually love a certain game and that game is always the best, such as FF7 Fanboy or Fangirl . They would boycott the game that they feel it afford to pass their game .


    *For example external,* Tales*Fanboy is hyped their games up . Tales of Grace has* many flaw ,even the review point out about the week in story , music is forgettable , bad characters only the gameplay are ok* although tales gameplay is also akin to each other but* they give the game 9.0 point . What the hell is that ? Is it a joke* ? . Another Example is PsychoNinja , I think He is Tetsuya Fanboy through the rhetoric about* Versus .

    He has 3 or 4 threads about Versus now... I don't understand how anyone can be that excited about it, unless they just discovered it recently... for me, the game is very cool but has died inside me because of lack of news...



    I no longer care much versus too.* I've replaced it with* Bravely default . This game looks promising and has Japan release date .

  12. #12
    Join Date
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    Let's try to keep the discussion on-topic.*

  13. #13
    Originally Posted by Earth
    Let's try to keep the discussion on-topic.*
    Thank you. I didn't create this topic to talk about OTHER topics.

  14. #14

    Problem with the people here is that they talk about off-topic games about this and that then compare each of them. Just make opinions about the license board, sheesh.*





    ---------





    On topic, I liked the License Board. As the very first FF game I have played, I already loved the whole series. The License Board is one of the good and NON-restricting way to level up your characters. You can fight the Humbaba's in Giza Plains during the first hours of gameplay and thus you earn a quickening already. Only thing to watch out is to spend your LP wisely so you don't have to retry all over again.

  15. #15

    how is complaining about us being off topic anything close to being on topic...





    anyways, I apologize to the mythril user, and somewhat to my fellow posters, even if they feel the need to rub it in after I have already been corrected.





    On topic: I am currently at the point in my own board where, all my characters have learned the important stuff that makes them different from each other, so the only things left at this point is to destroy that variety, and make my entire cast exactly the same by making them jack of all trades... this eventuallity is the only thing about the board that I dislike.

  16. #16

    I spent so much time grinding that the License board became moot: every character had every square (aside from Espers) filled up. ^_^'

  17. #17

    Eh, it was okay. Not too much of a hassle. My only issue was that it was too easy to get every license.

  18. #18

    I see it's been a while since someone has posted in here, so here I go.. lol


    I thought the license board was a good idea.* But, I also thought SE could've taken it a little further.* I thought maybe they could've had something like an 'expertise' square for each type of weapon, spell, armor, etc.., that you could level up with LP.* You could get attribute bonuses for the particular skill/item*that get stronger as you level the square.* The squares start at level-1 and cost maybe about 100 LP to get them to level-2.* The LP cost would need to scale*higher and higher*in order to*make it easier for*the*"player" to*decide how they want to develop their characters.* There could be 1*'expertise' <--IDK if i'm spelling this word correctly> square per category somewhere in the body of each section of the License Board.* In order for this to work effectively, the level-cap would probably have to be much higher than 99.


    I think this idea would've worked very well.* I believe the development team could've done something good with it.